Difference between revisions of "Sacred 2:Radiant Pillar"

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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png  - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png  - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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==Innate Abilities (Lvl 1)==
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* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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*...
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== Modifications ==
 
== Modifications ==
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* '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess))
 
* '''Hypnosis''' - Attracts opponents to the center of the pillar. (~6.75m area (guess))
* '''Delude''' - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)
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* '''Delude''' - Reduces opponents' [[Sacred 2:Attack Value|attack values]] within the area of effect. (650 + 10 per CA level, see below)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Brightness''' - Increases the area of effect. (33.3% increase)
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* '''Brightness''' - Increases the [[Sacred 2:Area of Effect|area of effect]]. (33.3% increase)
 
* '''Conserve''' - Increases duration of Radiant Pillar. (50% increase)
 
* '''Conserve''' - Increases duration of Radiant Pillar. (50% increase)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Magnify''' - Increase damage of Radiant Pillar. (35.7% increase (guess))
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* '''Magnify''' - Increase [[Sacred 2:Damage|damage]] of Radiant Pillar. (35.7% increase (guess))
 
* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)
 
* '''Ordeal''' - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)
 
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==Skills==
 
==Skills==
The following skills will affect this combat art:
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* [[Sacred 2:Aspect Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* Celestial Magic Lore - improves combat art damage, critical chance and casting speed
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* [[Sacred 2:Aspect Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* Celestial Magic Focus - improves regeneration time and increases the maximum combat art level
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
* Concentration - directly reduces regeneration time for this skill
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* ...
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
* ...
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Damage of Radiant Pillar is affected by Intelligence, so you need to invest in it to make RP effective.
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*Damage of Radiant Pillar is affected by [[Sacred 2:Intelligence|Intelligence]], so you need to invest in this [[Sacred 2:Attributes|attribute]] to make it effective.
  
Bronze choices. Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BFG (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
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*Bronze choices: Hypnosis may be considered useful if followed by [[Sacred 2:Flaring Nova|Flaring Nova]], [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (explosion mod), [[Sacred 2:BeeEffGee|BeeEffGee]] (pierce mod). Otherwise Delude is a very good option especially when combined with [[Sacred 2:Baneful Smite|Baneful Smite]] with another attack value reduction mod.
  
Silver choices. Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
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*Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
  
Gold choices. Ordeal effect can be easily obtained with items (in S2 only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
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*Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the [[Sacred 2:Ice and Blood|Ice & Blood]] expansion). Straight damage from Magnify is a very good choice.
  
The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
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*The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
*Great ability to cause area of effect damage
 
*Great ability to cause area of effect damage
*Very useful debuff ability on both mobs and bosses
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*Very useful debuff ability on both mobs and [[Sacred 2:Boss|bosses]]
 
Cons
 
Cons
*The cast time of this combat art is a bit slow early on
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*The [[Sacred 2:Casting Speed|cast time]] of this combat art is a bit slow early on
 
*It is a stationary spell, if the target moves out of its damage range, its useless
 
*It is a stationary spell, if the target moves out of its damage range, its useless
  
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 19:00, 24 October 2013

Sera_7.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
  • ...

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hypnosis - Attracts opponents to the center of the pillar. (~6.75m area (guess))
  • Delude - Reduces opponents' attack values within the area of effect. (650 + 10 per CA level, see below)

MODicons_10.gif Silver
  • Brightness - Increases the area of effect. (33.3% increase)
  • Conserve - Increases duration of Radiant Pillar. (50% increase)

MODicons_08.gif Gold
  • Magnify - Increase damage of Radiant Pillar. (35.7% increase (guess))
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.?% per CA level of max health)

Skills

Usage Strategies

  • Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
  • Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
  • Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
  • Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
  • The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.

Pros and Cons

Pros

  • Great ability to cause area of effect damage
  • Very useful debuff ability on both mobs and bosses

Cons

  • The cast time of this combat art is a bit slow early on
  • It is a stationary spell, if the target moves out of its damage range, its useless

Stats Chart

  • Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
  • It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
Radiant Pillar without Modifications


See Also

Gallery