Difference between revisions of "Sacred 2:Combat Alert"

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==See Also==
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*[[Sacred 2:Temple Guardian|Temple Guardian]]
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*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 23:00, 18 July 2011

04.gif Increases the attack/defense value, and damage. Can be modded for additional attack or defence, healing, affect party members or turn into a buff.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)

  • Cooldown: 30.0s
  • Damage: 15-15
  • Close Combat Attack Value: +50.0%
  • Defense Value: +25.0%
  • Duration: 15.2s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Assault - Doubles attack bonus to all weapons. (20% + 5% per CA level increased attack value)
  • Barricade - Adds a defensive bonus equal to the current attack bonus. (20% + 5% per CA level increased defense value)

MODicons_10.gif Silver
  • Riposte - Melee damage reflection. (35.1% + ~1.1% per CA level with diminishing rates of return)
  • Repair - Healing. (4hp/s + 4hp/s per CA level healed)

MODicons_08.gif Gold
  • Party Protection - Extends the benefit to party members. (40% + 0.2% per CA level effectiveness to party members)
  • Permanent - Converts Combat Alert into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels. (All values halfed except for Repair modification, which goes to 2.5hp/s + 2.5hp/s per CA level)

Skills

The following skills will affect this combat art:

Usage Strategies

Notes on Riposte: The silver mod Riposte provides melee-only damage reflection, it will reflect poison, burn, weaken, or freeze status onto enemies that use weapons of the respective element. Examples include Dark archers, assassins, etc. The chance for this ability (to reflect)starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70%(possibly higher?). On average for the first 15 levels you can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a cast-able buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed runes or +aspect equipment to improve the duration but not the regen time. If the Gold Mod Permanent is chosen the growth and final chance to reflect are halved(rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regeneration Time Cooldown Damage Close Combat Attack Value Defense Value Duration
1 6.8s 30.0s +25.0% +50.0% +25.0% 15.2s
2 9.2s 30.0s +30.0% +60.0% +30.0% 15.4s


See Also