Difference between revisions of "Sacred 2:Clubs"
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Gogoblender (talk | contribs) (→Damage Types: formatting and links) |
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===Damage Types=== | ===Damage Types=== | ||
− | * Clubs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other | + | * Clubs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]]. The additional damage types are not restricted to a single one at a time. A player may have clubs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear. |
* Clubs gain damage from [[Sacred 2:Strength|Strength]]. | * Clubs gain damage from [[Sacred 2:Strength|Strength]]. | ||
Revision as of 04:21, 13 March 2011
Contents
Clubs
Hafted Weapons Lore Modifiers
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
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Modifier | Attack Speed | Damage: Fire against undead | Chance to stun opponents |
Damage Types
- Clubs typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time. A player may have clubs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Clubs gain damage from Strength.
Damage
- Moderate
Types and Skins
Clubs consist of:
- Clubs
- Cudgels
- Bludgeons
Common Clubs
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