Difference between revisions of "Sacred 2:Long Bows"

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===Ranged Weapon Lore Modifications===
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===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Long Bows===
  
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
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Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
  
 
{|class="skills"
 
{|class="skills"
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Combat Values: + [[Sacred 2:Attack Value|Attack]]
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|[[Sacred 2:Attack Value|Attack Value]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
|Chance to Pierce
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|[[Sacred 2:Chance to pierce|Chance to Pierce]]
 
|}
 
|}
  
  
 
===Damage Types===
 
===Damage Types===
* Long bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have long bows that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
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* Long Bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, a player may have Long Bows that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
* Long bows gain damage from [[Sacred 2:Dexterity|Dexterity]].
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* Long Bows gain damage from [[Sacred 2:Dexterity|Dexterity]].
  
  
 
===Damage===
 
===Damage===
 
* High
 
* High
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===Types===
 
===Types===
 
 
Long Bows consist of:
 
Long Bows consist of:
 
* Longbow
 
* Longbow
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== Common Long Bows ==
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=== Common Long Bows ===
 
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<center>{{S2frame|[[Image:lbow4cwm.gif|x200px]]|none}}</center>
 
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<center>{{S2frame|[[Image:lbow12cwm.gif|x200px]]|none}}</center>
 
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=== Notable Long Bows ===
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----
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'''[[Sacred 2:Uniques Database|Unique]] Long Bows:'''
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* [[Sacred 2:Bull's Eye|Bull's Eye]]
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* [[Sacred 2:Ettolrahc Notwen's Recurve Bow|Ettolrahc Notwen's Recurve Bow]]
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* [[Sacred 2:Dragon's Nemesis|Dragon's Nemesis]]
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* [[Sacred 2:Dragonbone Swiftbow|Dragonbone Swiftbow]]
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'''[[Sacred 2:Legendary Database|Legendary]] Long Bows:'''
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* [[Sacred 2:Arnum's Prevalence|Arnum's Prevalence]]
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* [[Sacred 2:Kybele's Song|Kybele's Song]]
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* [[Sacred 2:Silithar's Malice|Silithar's Malice]]
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===See Also===
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----
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* [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Revision as of 04:07, 13 January 2014

Ranged Weapons Modifiers for Long Bows

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Value Chance to disregard armor Chance to Pierce


Damage Types

  • Long Bows typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Long Bows that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • High


Types

Long Bows consist of:

  • Longbow
  • Composite Longbow
  • Carved Longbow


Common Long Bows





Notable Long Bows


Unique Long Bows:

Legendary Long Bows:


See Also