Difference between revisions of "Sacred 2:Ranged Weapons"
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===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif Ranged Weapons=== | ===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif Ranged Weapons=== | ||
− | Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully. | + | Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. |
− | * Attack Value +X | + | * [[Sacred 2:Attack Value|Attack Value]] +X |
− | * Attack Speed +Y% | + | * [[Sacred 2:Attack Speed|Attack Speed]] +Y% |
− | * Item level without penalty Z | + | * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z |
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* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)''). | * This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)''). | ||
− | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level) | + | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) |
Line 96: | Line 96: | ||
*[[Sacred 2:Attack Value|Attack Value]] | *[[Sacred 2:Attack Value|Attack Value]] | ||
*[[Sacred 2:Chance for critical hits|Chance for critical hits]] | *[[Sacred 2:Chance for critical hits|Chance for critical hits]] | ||
− | *[[Sacred 2: | + | *Chance for [[Sacred 2:Secondary Damage Effects|Secondary Effect]] |
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] | *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] | ||
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] | *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] |
Revision as of 21:51, 7 October 2013
Ranged Weapons
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Mastery
- Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
Properties
- This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Ranged Weapons full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Weapon Type | Damage | Firing Speed | Projectile Speed | Projectile Path | Range | Can Pierce? | Max Sockets | # of Hands |
Bows | Med-High | Moderate | Fast | Straight | Long | Yes | 2 | 2 |
Blowguns | Moderate | Fast | Instant | Straight | Medium | No | 2 | 2 |
Throwing Daggers | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Throwing Stars | Low | Very Fast | Moderate | Parabolic | Short | Yes | 2 | 1 |
Energy Pistols | Moderate | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 1 |
Energy Weapons | High | Moderate Slow | Slow | Straight | Infinite | Yes | 2 | 2 |