Difference between revisions of "Sacred 2:Chance to inflict Deadly Wounds"
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== Animation == | == Animation == | ||
Deadly Wounds has the curse animation: | Deadly Wounds has the curse animation: | ||
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Revision as of 22:09, 12 September 2013
Deadly Wounds
It is believed that Deadly Wounds reduce the enemies hitpoints by 20% for a duration of 10 sec. This means it is a stronger form of Deep Wounds.
See also Open Wounds, Serious Open Wounds, Deep Wounds.
Effect
Deadly Wounds effect lasts for 10 seconds.
Animation
Deadly Wounds has the curse animation:
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Availability
Deadly Wounds can appear as a blue mod on Two Handed Swords. This bonus always requires Sword Weapons skill to be unlocked.
It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:
Uniques:
Legendaries:
Sets:
- Deylen's Power (full set bonus).
Chance to inflict
Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.
Chance for unlockable Deadly Wounds will increase as you put more points in the Sword Weapons skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:
Difficulty | 1 skill point | 75 points | 250+ points |
Bronze: | 3 % | 5 % | 10 % |
Silver: | 3,5 % | 6 % | 12 % |
Gold: | 4 % | 6,9 % | 14 % |
Platinum: | 4,5 % | 8,1 % | 17 % |
Niobium: | 5 % | 9,3 % | 20 % |
Note that you need skill level 250 to reach the maximum value, regardless of difficulty.