Difference between revisions of "Sacred 2:Hafted Weapons"

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Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
 
Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
  
* Attack Value +X
+
* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
+
* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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====Properties====
 
====Properties====
* This skill will unlock weapon attributes that require Hafted Weapons skill (''like "Attack speed" (Hafted Weapons)'').
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* This skill will unlock [[Sacred 2:Weapons|weapon]] attributes that require Hafted Weapons skill (''like "Attack speed" (Hafted Weapons)'').
  
* The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
+
* The bonuses from this skill are replaced by the similar ones from [[Sacred 2:Dual wield|Dual Wield]], if you have both skills. This is only the case if you actually equip two weapons.
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
+
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
 
====Breakpoints====
 
====Breakpoints====
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* [[Sacred 2:Two Handed Hammers|Two Handed Hammers]]
 
* [[Sacred 2:Two Handed Hammers|Two Handed Hammers]]
 
* [[Sacred 2:Whips|Whips]] ([[Sacred 2:Lost Items|Lost Items]] - Does not currently drop ingame)
 
* [[Sacred 2:Whips|Whips]] ([[Sacred 2:Lost Items|Lost Items]] - Does not currently drop ingame)
 +
 +
The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Hafted Weapons is [[Sacred 2:Strength|Strength]].
  
 
====Modifiers unlocked====
 
====Modifiers unlocked====

Revision as of 10:11, 7 October 2013


haftedweapons.gif Hafted Weapons

Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Hafted Weapons skill (like "Attack speed" (Hafted Weapons)).
  • The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)

Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Hafted weapons consist of:

The Attribute that modifies the damage of all Hafted Weapons is Strength.

Modifiers unlocked