Difference between revisions of "Sacred 2:Area of Effect"
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMgw.gif [[Sacred 2:Gust of Wind|Gust of Wind]] - [[Sacred 2:Elemental Magic|Elemental Magic]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMgw.gif [[Sacred 2:Gust of Wind|Gust of Wind]] - [[Sacred 2:Elemental Magic|Elemental Magic]] |
Revision as of 07:49, 6 March 2010
Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:
- Capable of effecting any number of enemies (or allies) that are whithin its range.
Non-area of Effect combat arts may sometimes be modified by combat art modification choices & turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.
Innate Area of Effect Combat Arts
Area of Effect Combat Arts via Modifications
Dryad
Ravaged Impact - Capricious Hunter (mod 3a) Forest Flight- Capricious Hunter (mood 1b) Tangled Vine - Nature Weaver (mod 3a) |
High Elf
Frost Flare - Mystic Stormite (mod 3a) Magic Coup - Delphic Arcania (mod 3b) Shadow Step - Delphic Arcania (mod 3a) |
Inquisitor
Raving Thrust - Astute Supremacy (mod 2a) Dislodged Spirit - Nefarious Netherworld (mod 3b)
|
Seraphim
Assailing Somersault - Exalted Warrior (mod 2b) Archangel's Wrath - Revered Technology (mod 2a) |
Shadow Warrior
Demonic Blow - Death Warrior (mod 1b) Rousing Command - Death Warrior (mod 3b) Reflective Emanation - Malevolent Champion (buff) (mod 3b) |
Temple Guardian
None
|
DragonMage
Mind Strike - Mentalism (mod 2b) |