Difference between revisions of "Sacred 2:Temple Guardian Combat Arts"
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− | =='''[[Sacred 2:Devout Guardian|Devout Guardian]]'''== | + | =='''Aspect: [[Sacred 2:Devout Guardian|Devout Guardian]]'''== |
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==='''[[Sacred 2:Dedicated Blow|Dedicated Blow]]'''=== | ==='''[[Sacred 2:Dedicated Blow|Dedicated Blow]]'''=== | ||
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− | =='''[[Sacred 2:Lost Fusion|Lost Fusion]]'''== | + | |
+ | =='''Aspect: [[Sacred 2:Lost Fusion|Lost Fusion]]'''== | ||
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==='''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]'''=== | ==='''[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]'''=== | ||
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− | =='''[[Sacred 2:Source Warden|Source Warden]]'''== | + | |
+ | =='''Aspect: [[Sacred 2:Source Warden|Source Warden]]'''== | ||
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==='''[[Sacred 2:Primal Mutation|Primal Mutation]]'''=== | ==='''[[Sacred 2:Primal Mutation|Primal Mutation]]'''=== | ||
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Revision as of 11:31, 27 August 2013
The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. This cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
Aspect: Devout Guardian
The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. |
Dedicated Blow
A portion of physical damage is converted to the damage source, which the opponent has least resistance to. |
Battle Extension
An additional arm that will fell opponents during battle. |
Deathly Spears
Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. |
Combat Alert
Increases the attack and defense value. |
T-Energy Shroud (Buff)
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. |
Aspect: Lost Fusion
One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. |
Amplifying Discharge
A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target. |
Furious Emblazer
A jet of molten fire burns everything in the Temple Guardian's path. |
Jolting Touch
The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. |
Archimedes Beam
The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy. |
Propelled Levitation
The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. |
Aspect: Source Warden
T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents. |
Primal Mutation
Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal. |
Fiery Ember
Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. |
Icy Evanescence
Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance. |
Charged Grid
T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. |
Untouchable Force (Buff)
Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. |