Difference between revisions of "Sacred 2:Tactics Lore"

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(added formula paragraph to 'breakpoints')
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===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif Tactics Lore===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif Tactics Lore===
  
Increases damage dealt with equipped weapons as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for weapon-based Combat Arts.
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Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]].
  
* Damage + x% (refer to table below)
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* [[Sacred 2:Damage|Damage]] + x% (refer to table below)
* Chance for Critical Hits is increased by + y%
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* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]] is increased by + y%
  
  

Revision as of 10:58, 7 October 2013


tacticslore.gif Tactics Lore

Increases damage dealt with equipped weapons as well as the chance for Critical Hits. Enables the use of modifications for weapon-based Combat Arts.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Tactics lore further increases the chance for Critical Hits.


Properties


Breakpoints

  • The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).


The Damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Chance for Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.