Difference between revisions of "Sacred 2:Speed Lore"

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m (corrected 'damage' to 'att./def' in example)
m (moved formula section to 'breakpoints')
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* Attack and Defense Value +x% (refer to table below)
 
* Attack and Defense Value +x% (refer to table below)
 
* Run Speed + y%
 
* Run Speed + y%
 
 
The '''Attack and Defense Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''300'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''450'''*(x-32.5)/(x+66) Mastery
 
The '''Run Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''20'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''30'''*(x-32.5)/(x+66) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6'''
 
 
This value compared with the table value below is a good example of the precision the formulas offer.
 
  
  
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====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Speed Lore full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Speed Lore full table]].
 +
 +
 +
The '''Attack and Defense Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''300'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''450'''*(x-32.5)/(x+66) Mastery
 +
The '''Run Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''20'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''30'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 +
450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6'''
 +
 +
This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 08:02, 22 January 2010

speedlore.gif Speed Lore

Increases Run Speed, as well as Attack and Defense values with all weapons.

  • Attack and Defense Value +x% (refer to table below)
  • Run Speed + y%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack/Defence: 7 31 53 72 88 103 115 126 130 135 146 165 182 198 211 223 234 249 262 273 283
Run Speed, +%: 0,4 2 3,5 4,8 5,9 6,8 7,5 8,3 8,6 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Speed Lore further increases Run Speed.


Properties

  • The Attack and Defense Value bonus is a percentage, not a flat value, and is applied after bonuses from gear and other skills.


Breakpoints


The Attack and Defense Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 300*(x+1.5)/(x+100) Pre-Mastery
  • 450*(x-32.5)/(x+66) Mastery

The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

450*(75-32.5)/(75+66) = 450*42.5/141 = 135.6

This value compared with the table value is a good example of the precision the formulas offer.