Difference between revisions of "Sacred 2:Jolting Touch"

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(Added notes about console bug on jolting touch silver mod and information about mitigation)
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== Usage Strategies ==
 
== Usage Strategies ==
...
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Note: The silver Self repair mod on consoles heals the enemy instead of you due to a bug.
 
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The shelter mod provides scaling damage mitigation as CA level increases and allows 100% mitigation around CA level 150(?)
 
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 07:28, 21 October 2009

08.gif The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. This Combat Art can leech life, heal, regenerate your Combat Arts, as well as reduce damage taken while active.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Payback - Chance to reflect melee damage. (30% + 1% per CA level chance)
  • Life Leech - Leeches back health from target. (5 + 3 per CA level) - This works exactly the same as Life Leeched +X and is modified by Lost Fusion Lore, but not by +% Damage.

MODicons_10.gif Silver
  • Self repair - Minor self healing effect every damage pulse. (5% healed)
  • Voltage - Each damage pulse increases Combat Art regeneration. (2% + 0.1% per CA level (?))

MODicons_08.gif Gold
  • Shelter - Reduces incoming damage while active. (25% + 0.5% per CA level damping)
  • Flux - Increases pulse frequency. (33.4% increase in hits per second and thereby damage)

Skills

The following skills will affect this combat art:

Usage Strategies

Note: The silver Self repair mod on consoles heals the enemy instead of you due to a bug. The shelter mod provides scaling damage mitigation as CA level increases and allows 100% mitigation around CA level 150(?)

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

JoltingTouch320.jpg


tgjoltingtouch.jpg