Difference between revisions of "Sacred 2:Blowguns"
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− | [[Sacred 2:Damage Types|Damage Types]] | + | '''[[Sacred 2:Damage Types|Damage Types]]''' |
* Blowguns typically deal multiple types of damage. They will always deal some [[Sacred 2:Physical |physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|damage types]]. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | * Blowguns typically deal multiple types of damage. They will always deal some [[Sacred 2:Physical |physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|damage types]]. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | ||
* Blowguns gain damage from [[Sacred 2:Dexterity|Dexterity]] | * Blowguns gain damage from [[Sacred 2:Dexterity|Dexterity]] |
Revision as of 22:06, 19 July 2009
Blowguns
Only useable by Dryads, blowpipes are quite difficult to find. Enemies will only rarely drop them and the only occasionally show up in a merchant's inventory. Additionally there are no rare or legendary blowpipes, limiting the user to those that can be bought or dropped. All blowpipes share the same Ranged Weapon Lore unlockable modifiers, providing additonal chances of triggering a secondary damage effect or slowing the opponent.
Ranged Weapon Lore Modifications
At Level | 1 | 25 | 75 |
---|---|---|---|
Modifier | Chance of Secondary Effect | Chance to slow opponent 25% | Chance of Secondary Effect |
Note: The Mastery Unlock (Level 75) provides a lesser bonus than the level 1 bonus. However Energy Staves do obtain the same bonus at Mastery and thus it may have the lesser values for this reason.
The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of secondary damage effects. It currently displays the increase to all status effects however it only seems to trigger for damage types you are dealing unless you have other equipment with "Chance to {burn|freeze|poison|weaken} +xx.x%" equipped. This modifier is typically found on rings.
- Blowguns typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Blowguns gain damage from Dexterity
Damage
- Moderate
Firing Speed
- Fast
Projectile Speed
- Instant
Projectile Path
- Straight Line
- Can be affected by terrain
Range
- Moderate
- Does not appear to be capable of piercing targets.
Maximum number of sockets
- Up to two gold sockets as well as the grey damage type socket.
Types and Skins
In the game they are listed under three names:
- Hollowshot
- Blowpipe
- Bamboo Pipe
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