Difference between revisions of "Sacred 2:Blowguns"

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* Blowguns gain damage from [[Sacred 2:Dexterity|Dexterity]]
 
* Blowguns gain damage from [[Sacred 2:Dexterity|Dexterity]]
  
Damage  
+
'''Damage'''
 +
 
 
* Moderate
 
* Moderate
  
Firing Speed
+
'''Firing Speed'''
 +
 
 
* Fast
 
* Fast
  
Projectile Speed
+
'''Projectile Speed'''
 +
 
 
* Instant
 
* Instant
  
Projectile Path
+
'''Projectile Path'''
 +
 
 
* Straight Line  
 
* Straight Line  
 
* Can be affected by terrain
 
* Can be affected by terrain
  
Range
+
'''Range'''
 +
 
 
* Moderate
 
* Moderate
 
* Does not appear to be capable of piercing targets.
 
* Does not appear to be capable of piercing targets.
  
Maximum number of sockets
+
'''Maximum number of sockets'''
 +
 
 
* Up to two gold sockets as well as the grey [[Sacred 2:Damage Types|damage type]] socket.
 
* Up to two gold sockets as well as the grey [[Sacred 2:Damage Types|damage type]] socket.
  
Types and Skins
+
'''Types and Skins'''
 +
 
 
In the game they are listed under three names:
 
In the game they are listed under three names:
  

Revision as of 22:00, 19 July 2009

Blowguns

Only useable by Dryads, blowpipes are quite difficult to find. Enemies will only rarely drop them and the only occasionally show up in a merchant's inventory. Additionally there are no rare or legendary blowpipes, limiting the user to those that can be bought or dropped. All blowpipes share the same Ranged Weapon Lore unlockable modifiers, providing additonal chances of triggering a secondary damage effect or slowing the opponent.

Ranged Weapon Lore Modifications

At Level 1 25 75
Modifier Chance of Secondary Effect Chance to slow opponent 25% Chance of Secondary Effect

Note: The Mastery Unlock (Level 75) provides a lesser bonus than the level 1 bonus. However Energy Staves do obtain the same bonus at Mastery and thus it may have the lesser values for this reason.


The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of secondary damage effects. It currently displays the increase to all status effects however it only seems to trigger for damage types you are dealing unless you have other equipment with "Chance to {burn|freeze|poison|weaken} +xx.x%" equipped. This modifier is typically found on rings.


Damage Types

  • Blowguns typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
  • Blowguns gain damage from Dexterity

Damage

  • Moderate

Firing Speed

  • Fast

Projectile Speed

  • Instant

Projectile Path

  • Straight Line
  • Can be affected by terrain

Range

  • Moderate
  • Does not appear to be capable of piercing targets.

Maximum number of sockets

  • Up to two gold sockets as well as the grey damage type socket.

Types and Skins

In the game they are listed under three names:

  • Hollowshot
  • Blowpipe
  • Bamboo Pipe


pipe1picsmall.jpg

th_pipe1pic.jpg


pipe2picsmall.jpg

th_pipe2pic.jpg


pipe3picsmall.jpg

th_pipe3pic.jpg


pipe4picsmall.jpg

th_pipe4pic.jpg


pipe5picsmall.jpg

th_pipe5pic.jpg


pipe6small.jpg

th_pipe6pic.jpg