Difference between revisions of "Sacred 2:Pelting Strikes"

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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
 +
* Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
 +
* Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
 +
* Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
 
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* ...
 
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== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 12:03, 8 July 2009

Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.


Aspect

Sera_AspS_01.png - Exalted Warrior


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Succession - Chance for double hit. (20% chance)
  • Thrust - Inflicts more damage with each hit. (16.7% increase)

MODicons_10.gif Silver
  • Focus - Pelting Strikes requires less energy (lowers regeneration time). (20% decrease)
  • Enfeeble - Temporarily reduces the target's defence value. (100 + 1 per CA level decrease (guess))

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (50 + 1 per CA level decrease in physical armor (guess))


Skills

The following skills will affect this combat art:

  • Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
  • Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
  • Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
  • ...
  • ...

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Attack rating is increased by 20 + 25*CA-Lvl.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.


pelting-1.jpg

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