Difference between revisions of "Sacred 2:Combat Art Modifications"

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Modification or upgrades work in three levels per Combat Art. Bronze, silver, and gold, with a choice having to be made between two offered upgrades per one of the three levels as you ascend in level. Depending on how many points you alot to one of the chosen [[Sacred 2:aspects|aspect]], the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CA's within that same aspect.
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Modifications or upgrades work in three levels per Combat Art: bronze, silver, and gold, with a choice having to be made between two offered upgrades at each level. Modifications must be chosen in order, meaning you must have a bronze modification to a specific CA before you can learn one of the silver modifications. Depending on how many points you allot to one of the chosen [[Sacred 2:aspects|aspect]], the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect.
  
For example, the Seraphim Combat Art, [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options along it's modification tree:
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For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options along its modification tree:
  
 
'''Bronze'''
 
'''Bronze'''

Revision as of 17:03, 5 June 2009

Modifications or upgrades work in three levels per Combat Art: bronze, silver, and gold, with a choice having to be made between two offered upgrades at each level. Modifications must be chosen in order, meaning you must have a bronze modification to a specific CA before you can learn one of the silver modifications. Depending on how many points you allot to one of the chosen aspect, the game will give you points that you can spend on upgrades that can enhance among many options, the damage, regeneration, duration and many more. The more points you spend per aspect, the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect.

For example, the Seraphim Combat Art Radiant Pillar allows the following options along its modification tree:

Bronze

  • Hypnosis - Attracts opponents to the center of the pillar.
  • Delude - Reduces opponents' attack values within the area of effect.

Silver

  • Brightness - Increases the area of effect.
  • Conserve - Increases duration of Radiant Pillar.

Gold

  • Magnify - Increase damage of Radiant Pillar.
  • Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value.

A player adding enough points to the Celestial Magic Focus will soon accrue modification points that can be allotted as the game progresses. In the above case, the player's choices within his Combat Art Modification Screen will be highlighted to show that a choice is now available. At each advancing metal-colored level, a choice of two new upgrades will make themselves available, with the player having to pick one of the two choices. For the Combat Art, Radiant Pillar, the player, when he sees the choice of upgrade option available, will then have to choose between Hypnosis or Delude as his choice of options at the Bronze level of upgrades offered. At the next level of upgrades offered, Silver, the choice would be between Brightness and Conserve, with the final Gold level upgrades offering the player a choice between Magnify and Ordeal.

With the progression of the game, and with more points poured into the Celestial Magic Focus... the next choice of Silver level upgrades will become available, and the player will then again have to choose.

Modifications become available when you spend the following amount of skill points:
3, 5, 9, 14, 22, 31, 42, 55, 70, 87, 106, 126, 149, 173, 199.
For example, the first modification point is available when you spend 3 skill points in a relevant skill, the second becomes available when you spend 5 skill points etc.

There is a maximum of six upgrades available for each Combat Art, with a player being able to choose three of the six available options.

Players receive a total of 911 skill points to allocate by choice. A player, by adding 199 points into the skills that add modification points to the 3 aspects for his class will have the ability to choose all five modifications for all three of the aspects that affect his class. The only exception to this being the Shadow Warrior which will only need 398 (199 points in Tactics Lore fully modifies both Malevolent Champion and Death Warrior aspects + 199 points for Astral Lord).

The following links can be used to view the class combat art pages which will show the six unique combat art upgrades/modifications available per combat art:


sera.png
Seraphim Combat Arts

SW.png
Shadow Warrior Combat Arts

dryad.png
Dryad Combat Arts

HE.png
High Elf Combat Arts

inq.png
Inquisitor Combat Arts

TG.png
Temple Guardian Combat Arts