Difference between revisions of "Sacred 2:Enhanced Perception"

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m (Schot and the rags... XD)
(added formula section to 'breakpoints'; added note that I&B displays MF bonus pre-mastery)
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* This skill will unlock item attributes that require Enhanced Perception skill (like the similar ''"Attack Speed (Sword Weapons)'').
 
* This skill will unlock item attributes that require Enhanced Perception skill (like the similar ''"Attack Speed (Sword Weapons)'').
  
* This skill gives a bonus to Magic Find at all levels, though pre-Mastery the bonus is not displayed on the skill tooltip.
+
* This skill gives a bonus to Magic Find at all levels, though pre-Mastery the bonus is not displayed on the skill tooltip (changed, as of Ice&Blood).
  
 
* Currently, it does not give a bonus to finding magical hiding places & it is unknown whether this will be implimented.
 
* Currently, it does not give a bonus to finding magical hiding places & it is unknown whether this will be implimented.
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* The bonuses are increased in steps as shown in the [[/Full Table|Enhanced Perception full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Enhanced Perception full table]].
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 +
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The '''Detection Chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80.0'''*(x+1.5)/(x+21.25) Pre-Mastery
 +
* '''85.6'''*(x-32.9)/(x+19) Mastery
 +
The '''Magic Find bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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 +
As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
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This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 10:12, 22 January 2010


enhancedperception.gif Enhanced Perception

Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures.

  • Detection chance +X% (refer to table below)
  • Regardless of mastery Chance to find valuables will be increased


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Detection Chance, +%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79
Find Valuables, +%: - - - - - - - - - 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7


lsTitle.png
rsTitle.png


Mastery

  • Chance to find secret compartments in chests and hiding places.
  • Displays the "Chance to Find Valuables" skill bonus (the bonus is given from lvl 1, but not displayed until Mastery).

Properties

  • This skill will unlock item attributes that require Enhanced Perception skill (like the similar "Attack Speed (Sword Weapons)).
  • This skill gives a bonus to Magic Find at all levels, though pre-Mastery the bonus is not displayed on the skill tooltip (changed, as of Ice&Blood).
  • Currently, it does not give a bonus to finding magical hiding places & it is unknown whether this will be implimented.

Breakpoints


The Detection Chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.5)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x+19) Mastery

The Magic Find bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.