Difference between revisions of "Sacred 2:Recurved Bows"
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(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.) |
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+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Recurved Bows=== | ||
+ | |||
+ | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !25 | ||
+ | !70 - Requires Mastery | ||
+ | |-align="center" | ||
+ | |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]] | ||
+ | |[[Sacred 2:Chance to pierce|Chance to Pierce]] | ||
+ | |[[Sacred 2:Chance for critical hits|Chance for Critical Hits]] | ||
+ | |[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Enemy]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Damage Types=== | ||
+ | * Recurved Bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]]. The additional damage types are not restricted to a single one at a time, a player may have Recurved Bows that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear. | ||
+ | |||
+ | * Recurved Bows gain damage from [[Sacred 2:Dexterity|Dexterity]]. | ||
+ | |||
+ | |||
+ | ===Damage=== | ||
+ | * High | ||
+ | |||
+ | |||
+ | ===Firing Speed=== | ||
+ | * Fast | ||
+ | |||
+ | |||
+ | ===Projectile Speed=== | ||
+ | * Fast | ||
+ | |||
+ | |||
+ | ===Projectile Path=== | ||
+ | * Straight Line | ||
+ | |||
+ | * Can be affected by terrain | ||
+ | |||
+ | * If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game. | ||
+ | |||
+ | |||
+ | ===Range=== | ||
+ | * Long | ||
+ | * Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree) | ||
+ | |||
+ | |||
+ | ===Sockets=== | ||
+ | * Up to two gold sockets as well as the grey damage converter socket. | ||
+ | |||
+ | |||
+ | ===Types=== | ||
Recurved Bows consist of: | Recurved Bows consist of: | ||
− | * [[Sacred 2: | + | * Recurve Bow |
− | * [[Sacred 2: | + | * Heavy Recurve Bow |
− | * [[Sacred 2: | + | * Leaden Recurve Bow |
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | * [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] | ||
+ | * [[Sacred 2:Items|Items]] | ||
+ | * [[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | * [[Sacred 2:Skills|Skills]] | ||
+ | * [[Sacred 2:Attributes|Attributes]] |
Revision as of 07:56, 18 February 2014
Ranged Weapons Modifiers for Recurved Bows
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Chance to Pierce | Chance for Critical Hits | Chance to Slow Enemy |
Damage Types
- Recurved Bows typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Recurved Bows that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Recurved Bows gain damage from Dexterity.
Damage
- High
Firing Speed
- Fast
Projectile Speed
- Fast
Projectile Path
- Straight Line
- Can be affected by terrain
- If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.
Range
- Long
- Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's Capricious Hunter tree)
Sockets
- Up to two gold sockets as well as the grey damage converter socket.
Types
Recurved Bows consist of:
- Recurve Bow
- Heavy Recurve Bow
- Leaden Recurve Bow