Difference between revisions of "Sacred 2:Magic Staffs"

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(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.)
(added formula paragraph, added info on ranged staff)
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===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif Magic Staffs===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif Magic Staffs===
  
Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
+
Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice&Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
  
 
* Attack Value +X
 
* Attack Value +X
 
* Attack Speed +Y%
 
* Attack Speed +Y%
 
* Item level without penalty Z
 
* Item level without penalty Z
 +
 +
 +
The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''120'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
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 +
This value compared with the table value below is a good example of the precision the formulas offer.
  
  
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
 +
 +
* The projectiles of staves are comparable in speed, flight path and range to those of Energy Weapons. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison)
  
  

Revision as of 11:03, 14 January 2010

magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice&Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.

  • Attack Value +X
  • Attack Speed +Y%
  • Item level without penalty Z


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value below is a good example of the precision the formulas offer.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
  • The projectiles of staves are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

Types

Magic staffs consist of: