Difference between revisions of "Sacred 2:Mechanical Parts Trophy"
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=== Mechanical Parts Trophy === | === Mechanical Parts Trophy === | ||
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− | Mechanical Parts Trophy is a [[Sacred 2:Trophies|consumable trophy]] that requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] skill to be usable. It can be used by right-clicking on it, or by using a hotkey after dragging it into a potion slot. [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of Mechanical Monsters can drop it. | + | Mechanical Parts Trophy is a [[Sacred 2:Trophies|consumable trophy]] that requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] [[Sacred 2:Skills|skill]] to be usable. It can be used by right-clicking on it, or by using a hotkey after dragging it into a potion slot. [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] increases it's effect and duration. All sorts of Mechanical Monsters can drop it. |
It's duration starts at 20 seconds (skill level 1), and increases with additional skill points in [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds). | It's duration starts at 20 seconds (skill level 1), and increases with additional skill points in [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] or even with skill bonuses (for example at skill level 75 it reaches 38 seconds). | ||
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* '''Dropped by:''' [[Sacred 2:Mechanical|Mechanical]] type enemies (such as Temple Guardians in the Wastelands area) | * '''Dropped by:''' [[Sacred 2:Mechanical|Mechanical]] type enemies (such as Temple Guardians in the Wastelands area) | ||
− | * '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields | + | * '''Effect:''' [[Sacred 2:Shield Regeneration|Shield Regeneration]] Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields |
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]]. It is greatly improved with high levels of the skill. | * Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]]. It is greatly improved with high levels of the skill. | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Shield Regeneration | + | |class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]] |
|50%||50%||50%||50%||50% | |50%||50%||50%||50%||50% | ||
|} | |} | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Shield Regeneration | + | |class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]] |
|64,8%||70,8%||76,6%||85,5%||94,5% | |64,8%||70,8%||76,6%||85,5%||94,5% | ||
|} | |} | ||
|} | |} |
Revision as of 13:06, 4 June 2011
Mechanical Parts Trophy
Mechanical Parts Trophy is a consumable trophy that requires Warding Energy Lore skill to be usable. It can be used by right-clicking on it, or by using a hotkey after dragging it into a potion slot. Warding Energy Lore increases it's effect and duration. All sorts of Mechanical Monsters can drop it.
It's duration starts at 20 seconds (skill level 1), and increases with additional skill points in Warding Energy Lore or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).
It's effect depends on difficulty and is increased with additional skill points (see below an example at level 75).
[IMG][/IMG] |
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