Difference between revisions of "Sacred 2:Alchemy"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif Alchemy===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif Alchemy===
Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable Trophies.
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Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable [[Sacred 2:Trophies|Trophies]].
  
 
* Potion Effect +X% (refer to table below)
 
* Potion Effect +X% (refer to table below)
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* "Effect over time" potions (Mentor/Undead/Concentration) have their ''duration value'' increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
 
* "Effect over time" potions (Mentor/Undead/Concentration) have their ''duration value'' increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
  
* Alchemy unlocks the use of consumable items - you can't use them without this skill. It also enables the display of the item's attribute (otherwise it is shown as "Speed (Alchemy)" instead of "Attack Speed +33%", for example).
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* Alchemy unlocks the use of consumable items - you can't use them without this skill. It also enables the display of the item's attribute (otherwise it is shown as "Attack Speed (Alchemy)" instead of "Attack Speed +33%", for example).
  
 
* The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased as with "Effect over time" potions.
 
* The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased as with "Effect over time" potions.

Revision as of 01:06, 27 January 2009


alchemy.gif Alchemy

Enhances the effectiveness of all potions. The Alchemist will also be able to use special consumable Trophies.

  • Potion Effect +X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Potion Effect, +%: 104,9 120,9 135,8 148,3 159,1 168,6 176,8 184,1 186,6 190,3 197,6 210,5 221,8 232,1 241,1 249,1 256,5 266,2 274,7 282,2 288,8


lsTitle.png
rsTitle.png


Mastery

  • Further enhancement of all potions effects.
  • Allows the use of new items (enables the Alchemist to detect hidden attributes of usable items).


Properties

  • Potion Effect "+ 100%" actually means the original duration or strength of Potions and Trophies. This means that "+ 104,9%" at skill level 1, is only a 4,9% increase.
  • "Instant Effect" potions (like Health or Recovery) have their effect value increased - they heal/recover more hitpoints.
  • "Effect over time" potions (Mentor/Undead/Concentration) have their duration value increased - "Potion Effect +200,3%" will make the Mentor Potion last twice as long, but it won't give you twice the experience per kill.
  • Alchemy unlocks the use of consumable items - you can't use them without this skill. It also enables the display of the item's attribute (otherwise it is shown as "Attack Speed (Alchemy)" instead of "Attack Speed +33%", for example).
  • The attributes of consumable items are increased if you put more points in Alchemy (Potion Effect bonus has nothing to do with this increase though). Their duration is increased as with "Effect over time" potions.


Breakpoints