Difference between revisions of "Sacred 2:Toughness"

From SacredWiki
Jump to navigation Jump to search
m (armour lore)
(formatting)
Line 11: Line 11:
  
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
|width="105px" align="left"| Skill level  
+
|width="140px" align="left"| Skill level  
 
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 
|-align="center"
 
|-align="center"

Revision as of 17:10, 21 January 2009

toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type + X (refer to table below)
  • Opponents damage -X%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 3 15 26 36 44 51 57 63 65 90 97 110 121 132 141 149 156 166 174 182 188
Damage Reduced, -%: 0,3 1,5 2,5 3,5 4,4 5 5,6 6,3 6,5 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Toughness significantly improves damage reduction.


Properties

  • Armor per Damage Type bonus is increased by Armor Lore.


Breakpoints