Difference between revisions of "Sacred 2:Aspect Lore"

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m (new tables)
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* Execution Speed +Z%
 
* Execution Speed +Z%
 +
 +
 +
{|class="skills" width="95%" cellspacing="0"
 +
|-class="skillsth" align="center"
 +
|width="105px" align="left"| Skill level
 +
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 +
|-align="center"
 +
|class="skillslc" align="left"|Damage. +%:
 +
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8
 +
||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
 +
|-align="center"
 +
|class="skillslc" align="left"|Critical Hit, +%:
 +
|0,4||2||3,5||4,8||5,9||6,8||7,6||8,4||8,6||'''9'''||9,7||11||12,1||13,2||14,1||14,9||15,6||16,6||17,4||18,2||18,8
 +
|-align="center"
 +
|class="skillslc" align="left"|Execution Speed, +%:
 +
|1,9||8,3||14,3||19,2||23,7||27,3||30,7||33,5||34,7||'''36'''||39||44,2||48,7||52,7||56,4||59,5||62,5||66,5||69,9||72,9||75,5
 +
|}
 +
 +
 +
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
  
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====Breakpoints====
 
====Breakpoints====
* The bonuses are increased in steps as shown in the table below:
+
* The bonuses are increased in steps as shown in the [[/Full Table|full table]]
 
 
 
 
{|cellspacing="0"
 
|-align="center"
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="105px" align="left"| Skill level
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 1
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 10
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 20
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 30
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 40
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 50
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 60
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 74
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| <span style="color:#ffffff">'''75'''</span>
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 80
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 90
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 100
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 110
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 120
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 130
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 140
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 155
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 170
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 185
 
|class="cellborderth" style="border-style;border-top-width:4px;" width="40px"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage, +%:
 
|class="cellborder"|9,8
 
|class="cellborder"|41,7
 
|class="cellborder"|71,5
 
|class="cellborder"|96,9
 
|class="cellborder"|118,5
 
|class="cellborder"|137,3
 
|class="cellborder"|153,6
 
|class="cellborder"|173,5
 
|class="cellborder"|'''180,8'''
 
|class="cellborder"|195,1
 
|class="cellborder"|221,1
 
|class="cellborder"|243,8
 
|class="cellborder"|264,2
 
|class="cellborder"|282,2
 
|class="cellborder"|298,3
 
|class="cellborder"|313,1
 
|class="cellborder"|332,5
 
|class="cellborder"|349,5
 
|class="cellborder"|364,5
 
|class="cellborder"|377,7
 
|-align="center"
 
|class="cellborderlc" align="left"|Critical Hit, +%:
 
|class="cellborder"|0,4
 
|class="cellborder"|2
 
|class="cellborder"|3,5
 
|class="cellborder"|4,8
 
|class="cellborder"|5,9
 
|class="cellborder"|6,8
 
|class="cellborder"|7,6
 
|class="cellborder"|8,6
 
|class="cellborder"|'''9'''
 
|class="cellborder"|9,7
 
|class="cellborder"|11
 
|class="cellborder"|12,1
 
|class="cellborder"|13,2
 
|class="cellborder"|14,1
 
|class="cellborder"|14,9
 
|class="cellborder"|15,6
 
|class="cellborder"|16,6
 
|class="cellborder"|17,4
 
|class="cellborder"|18,2
 
|class="cellborder"|18,8
 
|-align="center"
 
|class="cellborderlc" align="left"|Execution Speed, +%:
 
|class="cellborder"|1,9
 
|class="cellborder"|8,3
 
|class="cellborder"|14,3
 
|class="cellborder"|19,2
 
|class="cellborder"|23,7
 
|class="cellborder"|27,3
 
|class="cellborder"|30,7
 
|class="cellborder"|34,7
 
|class="cellborder"|'''36'''
 
|class="cellborder"|39
 
|class="cellborder"|44,2
 
|class="cellborder"|48,7
 
|class="cellborder"|52,7
 
|class="cellborder"|56,4
 
|class="cellborder"|59,5
 
|class="cellborder"|62,5
 
|class="cellborder"|66,5
 
|class="cellborder"|69,9
 
|class="cellborder"|72,9
 
|class="cellborder"|75,5
 
|}
 
 
 
 
 
<center>{{titlebar|C09709|[[Sacred 2:Aspect Lore Full Table|Click here to see the full table]]}}
 

Revision as of 07:04, 16 November 2008

Aspect Lore

Increases inflicted damage, Critical Hit chance and the execution speed of the respective Aspect. Enables the use of modifications for the aspect.

Aspect Lore includes skills like Cabalistic Voodoo Lore (Dryad), Astute Supremacy Lore (Inquisitor), Lost Fusion Lore (Temple Guardian) etc. All Aspect Lore skills offer identical bonuses.

  • Damage +X% (refer to table below)
  • Critical Hit chance +Y%
  • Execution Speed +Z%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage. +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8
Execution Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png


Mastery

  • Further increases inflicted damage.


Properties

  • The increased execution speed has no effect in combos.


Breakpoints

  • The bonuses are increased in steps as shown in the full table