Difference between revisions of "Sacred:Daemon Combat Arts"
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damaging them. If no living enemies are in range, the disc returns to the | damaging them. If no living enemies are in range, the disc returns to the | ||
Daemon and attacks again when an enemy approaches. | Daemon and attacks again when an enemy approaches. | ||
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== [[Call of Death]] == | == [[Call of Death]] == |
Revision as of 23:02, 10 April 2008
Contents
TransformationsSoaring Daemon / Descent
Soaring Daemon
Battle Daemon / Assail
Battle Daemon Fire Daemon / Wall of Flames
Fire Daemon Poison Daemon / Poison Ring
Poison Daemon Energy Daemon / Charged Bolts
Energy Daemon
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Hell MagicBlazing Disc
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Call of Death
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. Infernal Power
For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles
Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them. Abysmal Choir
The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. DreadA terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground. |