Difference between revisions of "Sacred:Attack"

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http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sat.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sat.png
The Seraphim attacks her opponent with a combination of stabbing and slashing moves.
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The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Attack will amplify the damage from weapons that are in a weapon slot.  This Combat Art consists of 6 concurrent attacks if wielding a one weapon, seven if wielding two, and four if wielding a two handed weapon.  Besides giving the seraphim.  The animation will be different depending on the type of weapons in the socket and will range from a slash and flip to a downward smash and a finale consisting of a split if wielding a long-handled weapon.  The multiple attacks in a row are very useful, if combined with Life Leech, as a method of maintaining health points with successful attacks.  Each attack must overcome the the monster's resistance, thereby the damage produced by this Combat Art can very from one hit to another within the seraphim's succession of blows. 
  
 
=== Usage Strategies ===
 
=== Usage Strategies ===
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*Combine with life leech to form a mainstay of a melee seraphim's arsenal of weapons.
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*Can be effectively and dramatically used in a combo of four Attacks in a row. This combo set off after a Combat Jump can be particularly effective, as the seraphim will finish off one of the Attacks, and then run off to find another enemy.  Be careful that the next enemy is not too far away or too close to another mob.
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*Combine with Strength of Faith to ensure that every one of the 4, 6, or 7 attacks is successful.
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**Cast Attack from a weapon slot that has weapons with a high level of Attack on them via item abilities or socketed rings.  This way a seraphim can switch to the Attack weapon slot, employ a high leveled Attack, and then switch to a magical slot after to cast Celestial Light.  This allows the seraphim to play a hybrid melee/magic character.
  
  
 
=== Pros and Cons ===
 
=== Pros and Cons ===
*Pros
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'''Pros'''
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*Cons
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'''Cons'''
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Revision as of 11:43, 27 March 2008

sat.png The Seraphim attacks her opponent with a combination of stabbing and slashing moves. Attack will amplify the damage from weapons that are in a weapon slot. This Combat Art consists of 6 concurrent attacks if wielding a one weapon, seven if wielding two, and four if wielding a two handed weapon. Besides giving the seraphim. The animation will be different depending on the type of weapons in the socket and will range from a slash and flip to a downward smash and a finale consisting of a split if wielding a long-handled weapon. The multiple attacks in a row are very useful, if combined with Life Leech, as a method of maintaining health points with successful attacks. Each attack must overcome the the monster's resistance, thereby the damage produced by this Combat Art can very from one hit to another within the seraphim's succession of blows.

Usage Strategies

  • Combine with life leech to form a mainstay of a melee seraphim's arsenal of weapons.
  • Can be effectively and dramatically used in a combo of four Attacks in a row. This combo set off after a Combat Jump can be particularly effective, as the seraphim will finish off one of the Attacks, and then run off to find another enemy. Be careful that the next enemy is not too far away or too close to another mob.
  • Combine with Strength of Faith to ensure that every one of the 4, 6, or 7 attacks is successful.
    • Cast Attack from a weapon slot that has weapons with a high level of Attack on them via item abilities or socketed rings. This way a seraphim can switch to the Attack weapon slot, employ a high leveled Attack, and then switch to a magical slot after to cast Celestial Light. This allows the seraphim to play a hybrid melee/magic character.


Pros and Cons

Pros

Cons