Difference between revisions of "Sacred 2:Shadow Step"
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IdbeholdME (talk | contribs) m (Added more precise info about the Bronze mod Phase Shift.) |
IdbeholdME (talk | contribs) m |
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*Decent buffs and protection to aid in escapes | *Decent buffs and protection to aid in escapes | ||
*Allows quick transports for lazy characters | *Allows quick transports for lazy characters | ||
+ | *Can be used for jumping over obstacles and terrain | ||
'''Cons''' | '''Cons''' | ||
*Short range that never increases. | *Short range that never increases. | ||
− | *Has a long cooldown. | + | *Has a long cooldown (unless '''Phase Shift''' is picked). |
== Note == | == Note == | ||
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod) | It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod) | ||
+ | <br> | ||
+ | It is still possible to teleport while rooted, but without the '''Escape''' mod, the High Elf will still be rooted in place at the destination point. | ||
== Stats Chart == | == Stats Chart == | ||
Line 106: | Line 109: | ||
| 1.8s | | 1.8s | ||
|} | |} | ||
− | + | *Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds. | |
+ | *The radius of the stun and Magic damage from the '''Explosion''' mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear. | ||
==See Also== | ==See Also== | ||
*[[Sacred 2:High Elf|High Elf]] | *[[Sacred 2:High Elf|High Elf]] |
Latest revision as of 14:14, 3 October 2023
Modifications
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Skills And Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves damage and critical chance of the Explosion modification. Improves casting speed and allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Weaken (secondary damage effect) triggered by the Explosion magic damage.
The following attributes will affect this combat art:
- Intelligence will increase damage and spell intensity of the Explosion modification.
- Stamina will lower regeneration time.
Usage Strategies
- Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
Pros and Cons
Pros
- Decent buffs and protection to aid in escapes
- Allows quick transports for lazy characters
- Can be used for jumping over obstacles and terrain
Cons
- Short range that never increases.
- Has a long cooldown (unless Phase Shift is picked).
Note
It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
It is still possible to teleport while rooted, but without the Escape mod, the High Elf will still be rooted in place at the destination point.
Stats Chart
Level | Cooldown | Regeneration | Total Time | Teleport Duration |
---|---|---|---|---|
1 | 15.0s | 1.3s | 16.3s | 1.9s |
2 | 15.0s | 1.7s | 16.7s | 1.8s |
- Teleport duration (the time it takes to actually arrive at the target location) is 2 * (1000/1000 + CA level*50) seconds.
- The radius of the stun and Magic damage from the Explosion mod is static and does not increase with CA level. The only way to increase it is with Combat Art Range bonuses on gear.
See Also
Gallery
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