Difference between revisions of "Sacred 2:Blade Fury"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 50-50 [[Sacred 2:Physical|Physical]] |
* Seeks targets | * Seeks targets | ||
* Hits up to 3 enemies per cast | * Hits up to 3 enemies per cast | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.9 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Singe''' - Blade Fury inflicts additional [[Sacred 2:Fire|fire]] damage ( | + | * '''Singe''' - Blade Fury inflicts additional [[Sacred 2:Fire|fire]] damage (28 + 13 per level). |
* '''Ricochet''' - Blades will bounce to one additional target. | * '''Ricochet''' - Blades will bounce to one additional target. | ||
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Toxin''' - Blade Fury inflicts additional [[Sacred 2:Poison|poison]] damage ( | + | * '''Toxin''' - Blade Fury inflicts additional [[Sacred 2:Poison|poison]] damage (28 + 13 per level). |
* '''Ricochet''' - Blades will bounce to one additional target. | * '''Ricochet''' - Blades will bounce to one additional target. | ||
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Grievous''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 25% + 0. | + | * '''Grievous''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 25% + 0.2% per level. |
* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 35% + 0.2% per level. | * '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 35% + 0.2% per level. | ||
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Latest revision as of 20:12, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Traps Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Traps Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Blade Fury's damage types (Open Wounds, Burning, Poisoning).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Multiple blades can be active at once. This allows for high damage potential if the regeneration time is kept very low.
- Take both Ricochet mods to maximize the number of enemies hit. Each blade thrown will hit 5 enemies.
- Bronze mod Singe can give a good synergy with Wake of Inferno, which will reduce enemy fire resistance.
- Silver mod Toxin will give Blade Fury a good synergy with Venom, which can boost its poison damage and chance for poisoning.
Pros and Cons
Pros
- Great damage potential
- Synergy with other combat arts
Cons
- ...
Gallery
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