Difference between revisions of "Sacred 2:Height of Noon"

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(Created page with "{{CPcontent}} __NOTOC__ == Item Tips and Info == <onlyinclude> {{CMframe|File:Height of noon.jpg}} </onlyinclude> === Set: Sacred 2:Mage of the Spectrum|Mage of the Spec...")
 
 
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* [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%
 
* [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%
 
* [[Sacred 2:Duration of potion effects|Duration of Potion Effects]] +X%
 
* [[Sacred 2:Duration of potion effects|Duration of Potion Effects]] +X%
* Flat bonus [[Sacred 2:Armor|Armor Resistance]] to all [[Sacred 2:Damage Types|damage types]]
 
  
 
===Design Notes===
 
===Design Notes===
 
* Ancient religions connected the sun with the powerful gods and people believed that its light dispels harmful influences just as it chases away the darkness. Not surprising that in many legends the evil spirits and creatures are afraid of sunlight. At high noon the sun stays directly overhead, sending down its most intense rays and shortening the shadows so much they seem to disappear entirely. At the same time, for more grounded people, noon (or times close to it) is a time for a lunch break.
 
* Ancient religions connected the sun with the powerful gods and people believed that its light dispels harmful influences just as it chases away the darkness. Not surprising that in many legends the evil spirits and creatures are afraid of sunlight. At high noon the sun stays directly overhead, sending down its most intense rays and shortening the shadows so much they seem to disappear entirely. At the same time, for more grounded people, noon (or times close to it) is a time for a lunch break.

Latest revision as of 08:29, 9 January 2017


Item Tips and Info

-. -.

Set: Mage of the Spectrum

Item Modifiers

Design Notes

  • Ancient religions connected the sun with the powerful gods and people believed that its light dispels harmful influences just as it chases away the darkness. Not surprising that in many legends the evil spirits and creatures are afraid of sunlight. At high noon the sun stays directly overhead, sending down its most intense rays and shortening the shadows so much they seem to disappear entirely. At the same time, for more grounded people, noon (or times close to it) is a time for a lunch break.