Difference between revisions of "Sacred 2:Cloak of Shadows"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Invisibility (chance to remain undetected): 25.0% + 10.0% per level
+
* Invisibility radius: 0.7m
* Chance of not breaking the effect when casting spells or ranged attacks: 10.0% + 5.0% per level
+
* Chance to stay cloaked while casting spells or ranged attacks: 10.0% + 5.0% per level
* [[Sacred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.2% per level
+
* [[Sacred 2:Damage Mitigation|Damage Mitigation]] While Cloaked: 20% + 0.1% per level
 
* Duration: 45 seconds + 0.05s per level
 
* Duration: 45 seconds + 0.05s per level
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 4.5s = 64.5 seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Creep''' - The Assassin can get much closer to enemies without being detected (increases "Invisibility" value, 15% + 10% per level).
+
* '''Ephemeral''' - Adds a chance to block spell damage (30% + 0.5% per level).
* '''Fade''' - Boosts the Assassin's resistance to all [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 20% + 0.5% per level.
+
* '''Fade''' - Decreases opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 20% + 0.5% per level.
 
|}
 
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----
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Stealth''' - Improves the the Assassin's chance of remaining cloaked when using ranged or magic attacks (10.0% + 5.0% per level).
+
* '''Sure Hit''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] attacks (20% + 0.1% per level).
* '''Sure Hit''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] the Assassin's attacks (20% + 0.1% per level).
+
* '''Endurance''' - Decreases all incoming [[Sacred 2:Damage over Time|damage over time]] by 5% + 0.1% per level.
 
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----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Fade''' - Boosts the Assassin's resistance to all secondary damage effects by 20% + 0.5% per level.
+
* '''Insubstantial''' - Increases damage mitigation against all damage types by 5% + 0.1% per level.
* '''Lurk''' - Reduces the cooldown of Cloak of Shadows by 20%.
+
* '''Lurk''' - Decreases the cooldown of Cloak of Shadows by 10 seconds.
 
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== Usage Strategies ==
 
== Usage Strategies ==
* Enemies may detect the Assassin if he walks too close to them but this will not break the cloaking effect.  These enemies will attack but Cloak of Shadows and its modifiers will remain active.  The chance to remain hidden from enemies increases with level and may be improved with the '''Creep''' mod. Once this value reaches 100% enemies will never detect the Assassin while Cloak of Shadows is active.
+
* Enemies may detect the Assassin if he walks too close to them but this will not break the cloaking effect.  These enemies will attack but Cloak of Shadows and its modifiers will remain active.  The chance to remain hidden from enemies increases with level and will increase even faster with investment in the skill Shadow Disciplines Lore. Once Cloak of Shadows reaches level 10 or so, enemies will never detect the Assassin unless they have the Enhanced Perception skill.
**This value will reach 100% at level 5 with the '''Creep''' mod and at level 8 without it.  It will reach 100% even sooner with investment in the skill Shadow Disciplines Lore.
 
  
* Only the Assassin can prematurely break the cloaking effect.  Using melee attacks always breaks the effect.  When using ranged attacks or spells, there's a a chance to remain cloaked which increases with level and may be improved with the '''Stealth''' mod.  Once this value reaches 100% the Assassin will never prematurely break the effect unless he uses melee attacks.
+
* Only the Assassin can prematurely break the cloaking effect.  Using melee attacks always breaks the effect.  When using ranged attacks or spells, there's a chance to remain cloaked which increases with level.  Once this value reaches 100% (around level 15) the Assassin will never prematurely break the effect unless he uses melee attacks.
** This value will reach 100% at level 8 with the '''Stealth''' mod and at level 15 without it.
 
 
 
* Therefore the '''Creep''' and '''Stealth''' mods will help a low-level Assassin rushing to get 100% invisibility ASAP, but for the long term investment it may be worthwhile to consider other mods.
 
  
 
* A useful combo is [[Sacred 2:Burst of Speed|Burst of Speed]] + Cloak of Shadows.
 
* A useful combo is [[Sacred 2:Burst of Speed|Burst of Speed]] + Cloak of Shadows.
  
* The duration increases very slowly with CA level.  It gains 1 second every 20 levels.  If the '''Lurk''' mod is chosen, the cooldown will be reduced to 48 seconds.  This means once Cloak of Shadows reaches level 60 the duration will catch up with the cooldown.  Around this point the Assassin can begin to maintain Cloak of Shadows constantly (if regen times have been kept low and invisibility is kept high).
+
* The duration increases very slowly with CA level.  It gains 1 second every 20 levels.  If the '''Lurk''' mod is chosen, the cooldown will be reduced to 50 seconds.  This means once Cloak of Shadows reaches level 100 the duration will catch up with the cooldown.  Around this point the Assassin can begin to maintain Cloak of Shadows constantly (if regen times have been kept low and invisibility is kept high).
 
 
* Tooltip displays the player's current weapon damage but Cloak of Shadows '''does not''' cause any damage
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 04:52, 8 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Cloak_of_shadows.png An Assassin can will his physical being to shift partially into the astral planes. Moving unseen through the darkness, the enshrouded Assassin can steal past opponents or ambush unsuspecting victims with devastating attacks. As his body becomes less substantial, he becomes less susceptible to the effects of elemental attacks and magical curses.

Aspect

Shadow_disciplines.png - Shadow Disciplines

Innate Abilities (Lvl 1)

  • Invisibility radius: 0.7m
  • Chance to stay cloaked while casting spells or ranged attacks: 10.0% + 5.0% per level
  • Damage Mitigation While Cloaked: 20% + 0.1% per level
  • Duration: 45 seconds + 0.05s per level
  • Cooldown + Regeneration Time: 60.0s + 6.9s = 66.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Ephemeral - Adds a chance to block spell damage (30% + 0.5% per level).
  • Fade - Decreases opponents' chance to cause secondary damage effects by 20% + 0.5% per level.

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Insubstantial - Increases damage mitigation against all damage types by 5% + 0.1% per level.
  • Lurk - Decreases the cooldown of Cloak of Shadows by 10 seconds.
Cloak of Shadows


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Enemies may detect the Assassin if he walks too close to them but this will not break the cloaking effect. These enemies will attack but Cloak of Shadows and its modifiers will remain active. The chance to remain hidden from enemies increases with level and will increase even faster with investment in the skill Shadow Disciplines Lore. Once Cloak of Shadows reaches level 10 or so, enemies will never detect the Assassin unless they have the Enhanced Perception skill.
  • Only the Assassin can prematurely break the cloaking effect. Using melee attacks always breaks the effect. When using ranged attacks or spells, there's a chance to remain cloaked which increases with level. Once this value reaches 100% (around level 15) the Assassin will never prematurely break the effect unless he uses melee attacks.
  • The duration increases very slowly with CA level. It gains 1 second every 20 levels. If the Lurk mod is chosen, the cooldown will be reduced to 50 seconds. This means once Cloak of Shadows reaches level 100 the duration will catch up with the cooldown. Around this point the Assassin can begin to maintain Cloak of Shadows constantly (if regen times have been kept low and invisibility is kept high).

Pros and Cons

Pros

  • Allows completion of any non-escort quest easily
  • Allows a player to open boss chests without having to engage the boss

Cons

  • While Cloak of Shadows is active, any quest escort will receive all aggro from enemies.

Gallery