Difference between revisions of "Sacred 2:Venom"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ||
− | * [[Sacred 2:Damage|Damage]] (wielding starting weapon): | + | * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-63 (35-52 [[Sacred 2:Physical|Physical]], 11-11 [[Sacred 2:Poison|Poison]]) |
− | * Adds poison weapon damage (6 + | + | * Adds poison weapon damage (6 + 2 per level) |
− | * Chance for poisoning: | + | * Chance for poisoning: 40% + 0.1% per level |
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 5% per level | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 5% per level | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: + | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Deft''' - Increases [[Sacred 2:Attack Value X%|attack rating]] for | + | * '''Deft''' - Increases [[Sacred 2:Attack Value X%|attack rating]] for melee weapons by 40% + 7.5% per level. |
* '''Cunning''' - Increases the Assassin's [[Sacred 2:Defense Value X%|defense rating]] by 20% + 5% per level. | * '''Cunning''' - Increases the Assassin's [[Sacred 2:Defense Value X%|defense rating]] by 20% + 5% per level. | ||
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Taint''' - Increases the chance | + | * '''Taint''' - Increases the chance to poison opponents by 20% + 0.1% per level. |
* '''Slayer''' - The Assassin inflicts [[Sacred 2:Damage of enraged players|more damage as he loses health]] (max boost at 35% of hitpoints). | * '''Slayer''' - The Assassin inflicts [[Sacred 2:Damage of enraged players|more damage as he loses health]] (max boost at 35% of hitpoints). | ||
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Finesse''' - Increases attack rating for all weapons by 20% + 5% per level. | * '''Finesse''' - Increases attack rating for all weapons by 20% + 5% per level. | ||
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|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Venom}} | + | |{{s2frame|{{#ev:youtube|uHpOb18tRNM|400}}|center|Venom}} |
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__NOTOC__ | __NOTOC__ | ||
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* Even if not focusing on Poison damage, the Assassin can get a lot of good use out of Venom because it boosts all weapon damage, and can be modded to improve attack and defense. | * Even if not focusing on Poison damage, the Assassin can get a lot of good use out of Venom because it boosts all weapon damage, and can be modded to improve attack and defense. | ||
+ | |||
+ | * The chance to poison will reach 100% at max CA level 200. With the '''Taint''' mod it will reach 100% at CA level 100. It can reach 100% even sooner using the Damage Lore skill and item modifiers. | ||
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
* Low regeneration penalty | * Low regeneration penalty | ||
+ | * Very high chance to poison | ||
'''Cons''' | '''Cons''' |
Latest revision as of 16:30, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the amount of poison damage added, allows modification points.
- Martial Arts Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's execution speed
- Concentration - will lower this combat art's regeneration time penalty.
- Combat Discipline - will increase its damage. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Damage Lore - will improve the chance, duration, and strength of the Poisoning (secondary damage effect) of Venom.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty.
Usage Strategies
- Venom has some synergy with Blade Fury modded for poison damage. It can boost the chance for poisoning and also the poison damage if the Cruelty mod is chosen.
- Otherwise Venom will mainly be of use to a weapon using Assassin. Socketing a Jewel of Plague in a weapon will increase the usefulness of this buff.
- Even if not focusing on Poison damage, the Assassin can get a lot of good use out of Venom because it boosts all weapon damage, and can be modded to improve attack and defense.
- The chance to poison will reach 100% at max CA level 200. With the Taint mod it will reach 100% at CA level 100. It can reach 100% even sooner using the Damage Lore skill and item modifiers.
Pros and Cons
Pros
- Low regeneration penalty
- Very high chance to poison
Cons
- ...
Gallery
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