Difference between revisions of "Sacred 2:Enchant"
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==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ||
− | * Adds [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + | + | * Adds base [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|Damage]] to the equipped weapon: 6 + 4 per level |
− | * | + | * Increases all inflicted fire damage by 18% + 2% per level |
+ | * Weapon Damage: +2% per level | ||
* [[Sacred 2:Attack Speed|Attack Speed]]: 29.5% + 0.5% per level | * [[Sacred 2:Attack Speed|Attack Speed]]: 29.5% + 0.5% per level | ||
* [[Sacred 2:Attack Value X%|Attack Rating]]: 40% + 10% per level | * [[Sacred 2:Attack Value X%|Attack Rating]]: 40% + 10% per level | ||
− | * Duration: | + | * Duration: 110 seconds |
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 120.0s + 1.5s = 121.5 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
* '''Dynamic''' - Increases the Sorceress's attack and [[Sacred 2:Defense Value X%|defense rating]] by 20% + 5% per level. | * '''Dynamic''' - Increases the Sorceress's attack and [[Sacred 2:Defense Value X%|defense rating]] by 20% + 5% per level. | ||
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Enliven''' - | + | * '''Enliven''' - Increases the Sorceress's [[Sacred 2:Casting Speed|casting speed]] by 10% + 0.5% per level. |
* '''Sear''' - Further increases all inflicted fire damage by 9% + 1% per level. | * '''Sear''' - Further increases all inflicted fire damage by 9% + 1% per level. | ||
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Potential''' - | + | * '''Potential''' - Further increases the Sorceress's weapon damage by 4% + 1% per level. |
− | * '''Wither''' - | + | * '''Wither''' - Decreases all of the opponent's armor resistances (triggers on hit) by 50% + 1% per level. |
|} | |} | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Enchant}} | + | |{{s2frame|{{#ev:youtube|hBSOLW0Ao0Y|400}}|center|Enchant}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
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== Usage Strategies == | == Usage Strategies == | ||
* This temporary buff is a must-have for any Sorceress attempting to try combat with weapons. | * This temporary buff is a must-have for any Sorceress attempting to try combat with weapons. | ||
− | * A pure spellcaster can also get a lot of mileage out of this combat art. '''Sear''' and '''Wither''' mods will | + | * A pure spellcaster can also get a lot of mileage out of this combat art. '''Sear''' and '''Wither''' mods will benefit spells as well as weapon hits. |
− | * '''Wither''' | + | * '''Wither''' debuff does not trigger until the Sorceress lands a hit. It will stack with each hit the Sorceress lands, however it is subject to diminishing returns, so it will never reduce the opponent's armor to "0". |
− | * The duration slowly increases, gaining 1 second about every 12 levels. At | + | * The duration slowly increases, gaining 1 second about every 12 levels. At CA level 125 the duration will catch up to the cooldown, so as long as regeneration times are kept low, the Sorceress can begin keep up Enchant constantly. At max level it can gain 16 seconds, for a total duration of 126s. |
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
− | * | + | * 120 second cooldown can't be reduced. |
==Gallery== | ==Gallery== |
Latest revision as of 20:13, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Fire Spells Lore - improves combat art damage, and casting speed, allows for modification points.
- Fire Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Enchant's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- This temporary buff is a must-have for any Sorceress attempting to try combat with weapons.
- A pure spellcaster can also get a lot of mileage out of this combat art. Sear and Wither mods will benefit spells as well as weapon hits.
- Wither debuff does not trigger until the Sorceress lands a hit. It will stack with each hit the Sorceress lands, however it is subject to diminishing returns, so it will never reduce the opponent's armor to "0".
- The duration slowly increases, gaining 1 second about every 12 levels. At CA level 125 the duration will catch up to the cooldown, so as long as regeneration times are kept low, the Sorceress can begin keep up Enchant constantly. At max level it can gain 16 seconds, for a total duration of 126s.
Pros and Cons
Pros
- Useful for weapon-users and spellcasters alike.
Cons
- 120 second cooldown can't be reduced.
Gallery
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