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− | |colspan="2"|[[Sacred 2:Energy Shield|Energy Shield]] ([[Sacred 2:Buff|Buff]]) | + | |colspan="2"|[[Sacred 2:Energy Shield (Sorceress)|Energy Shield]] ([[Sacred 2:Buff|Buff]]) |
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| ==See Also== | | ==See Also== |
− | *[http://darkmatters.org/forums/index.php?/topic/22676-d2f-classes-the-sorceress/ The Sorceress] development thread on DarkMatters | + | *[http://darkmatters.org/forums/index.php?/topic/23101-diablo-2-fallen-classes-the-sorceress/ The Sorceress] development thread on DarkMatters |
Latest revision as of 00:11, 1 January 2018
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Sorceress
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The Sorceresses are on a quest for the "perfect" magic in its purest form. They feel that the other disciplines of magic are haphazard, and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need - threatening all other magic disciplines with obsolescence. The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Ancaria. For centuries they have studied in secret, perfecting their art and biding their time until they will face their greatest challenge, either proving the purity of their magic or fading from existence.
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The Paths
Light Path Introduction: "Evil beware! Next time: vengeance."
Shadow Path Introduction: "Meet your fate. You have a date with death!"
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5 by adding skill points.
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Primary:
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Concentration Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
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Ancient Magic Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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Fire Spells Focus Improves regeneration time and enables the use of modifications for the aspect Fire Spells. Increases the maximum spell level without penalty.
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Cold Spells Focus Improves regeneration time and enables the use of modifications for the aspect Cold Spells. Increases the maximum spell level without penalty.
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Lightning Spells Focus Improves regeneration time and enables the use of modifications for the aspect Lightning Spells. Increases the maximum spell level without penalty.
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Secondary:
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Combat Discipline Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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Fire Spells Lore Increases damage, critical hit chance and execution speed of the aspect Fire Spells. Enables the use of modifications for this aspect.
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Cold Spells Lore Increases damage, critical hit chance and execution speed of the aspect Cold Spells. Enables the use of modifications for this aspect.
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Lightning Spells Lore Increases damage, critical hit chance and execution speed of the aspect Lightning Spells. Enables the use of modifications for this aspect.
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Primary:
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Sword Weapons Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Magic Staffs Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
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Tactics Lore Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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Damage Lore Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
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Secondary:
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Ranged Weapons Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Pole Arms Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Hafted Weapons Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Speed Lore Increases run speed as well as attack and defense rating with all weapons.
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Primary:
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Armor Lore Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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Energy Shield Lore Increases maximum shield energy. Energy Shields also block more damage. Unlocks the use of special charms.
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Spell Resist Lore Increases spell resistance as well as the chance to evade critical spell hits.
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Constitution Increases maximum hitpoints and hitpoint regeneration rate out of combat.
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Secondary:
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Shield Lore Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
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Toughness Adds a base resistance for each type of damage and reduces incoming damage.
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Combat Reflexes Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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Primary:
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Alchemy Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
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Magic Find Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
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Divine Devotion Enhances the power and decreases the regeneration time of the Divine Gift.
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Secondary:
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Riding Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
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Blacksmith Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
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Trading Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
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Sorceress Aspects
Fire Spells - The most popular school of destructive magic, fire spells incinerate foes, enhance the Sorceress's weapons, and speed her regeneration.
Cold Spells - Foes are frozen and shattered long before they reach the frost-shrouded Sorceress who practices ice spells.
Lightning Spells - A complex discipline involving manipulation of energy fields, lightning spells allow wondrous feats of magic.
Sorceress Combat Arts
Aspect
Fire Spells
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Aspect
Cold Spells
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Aspect
Lightning Spells
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Sorceress Unique Mount
Wind Serpent
The Wind Serpent would seem almost cute, if it weren’t for its glowing eyes. The Wind Serpent’s appearance is not as commanding as that of a Dragon, but its powers are no less formidable.
See Also