Difference between revisions of "Sacred 2:Skeletal Mage"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Summons 1 Skeletal Mage
 
* Summons 1 Skeletal Mage
 +
* Skeletal Mage attributes, damage, health, movement, and bonuses increase with each rune read.
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Skeletal Mastery''' - Summons an additional skeletal mage.
 
* '''Skeletal Mastery''' - Summons an additional skeletal mage.
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Hardened''' - Boosts all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
+
* '''Hardened''' - Increases all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
 
* '''Swift''' - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.
 
* '''Swift''' - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Skeletal Mastery''' - Summons an additional skeletal mage.
+
* '''Skeletal Mastery''' - Summons two additional skeletal mages.
 
* '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
 
* '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
 
|}
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{#ev:youtube|_YUODG0FHMw|400}}|center|Skeletal Mage}}
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|{{s2frame|{{#ev:youtube|Qe5qccBsmvw|400}}|center|Skeletal Mages}}
 
|}
 
|}
 
__NOTOC__
 
__NOTOC__
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== Usage Strategies ==
 
== Usage Strategies ==
 
*Skeletal Mages can be killed.  If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
 
*Skeletal Mages can be killed.  If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
*Basic Skeletal Mages know the following spells: Homing Fireball, Lightning Cone, Root, and Ice Cloud
+
 
*Upgraded Skeletal Mages (from gold mod '''Master Conjuror''') have boosted attributes and know the following spells: Firestorm, Lightning Strike, Poison Root, and Ice Cloud. These spells are essentially more powerful versions of the basic spells which have greater damage and/or area of effect.
+
*'''Basic Skeletal Mages''' know the following single-target spells:  
*Skeletal Mages know the following skills: Magic Staves, Ancient Magic.
+
**Homing Fireball
*Skeletal Mages spawn with random magic staves that vary in appearance only. The staves of Upgraded Skeletal Mages have up to three additional random offensive bonuses. Skeletal Mages often attack with their staves while their spells are on cooldown. They are actually quite accurate and damaging with their staff attacks, though much more fragile than Skeletal Warriors.
+
**Lightning Cone
 +
**Poison Root
 +
**Frost Bolt
 +
 
 +
*'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have their spells changed to become area-of-effect rather than single-target:  
 +
**Firestorm
 +
**Chain Lightning
 +
**Poison Fireball
 +
**Glacial Spikes
 +
 
 +
*'''Basic Skeletal Mages''' know the following skills:
 +
**Magic Staves
 +
**Ancient Magic
 +
**Aspect Lore
 +
**Aspect Focus
 +
 
 +
*'''Upgraded Skeletal Mages''' additionally know the following skills:
 +
**Armor Lore
 +
**Constitution
 +
**Spell Resist Lore
 +
 
 +
*Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
 +
 
 +
*Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with.
 +
 
 +
*Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs.  However, the player may find that keeping 4 regular mages (by choosing both '''Skeletal Mastery''' mods) provides higher damage against single targets (elites, super-uniques, etc.).  The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Can summon up to three basic mages, or up to two advanced mages.
+
* Can summon up to four basic mages, or up to two advanced mages.
  
 
'''Cons'''
 
'''Cons'''
*Sometimes frustrating AI behavior.
 
 
*Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken.
 
*Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken.
  
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|width="180px"|Summoning
 
|width="180px"|Summoning
<center>{{S2frame|[[File:Skeletal mage - 1.jpg|x120px]]|none}}</center>
+
<center>{{S2frame|[[File:Skeletal mage - 1.jpg|x180px]]|none}}</center>
  
 
|width="180px"|Normal Skeletal Mages
 
|width="180px"|Normal Skeletal Mages
<center>{{S2frame|[[File:Skeletal mage - 2.jpg|x120px]]|none}}</center>
+
<center>{{S2frame|[[File:Skeletal mage - 2.jpg|x180px]]|none}}</center>
  
 
|width="180px"|Upgraded Skeletal Mages
 
|width="180px"|Upgraded Skeletal Mages
<center>{{S2frame|[[File:Skeletal mage - 3.jpg|x120px]]|none}}</center>
+
<center>{{S2frame|[[File:Skeletal mage - 3.jpg|x180px]]|none}}</center>
  
  
 
|}
 
|}

Latest revision as of 17:28, 1 May 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Skeletal_mage.png Skeletal_mage_small.png This Combat Art is a (Buff)

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

  • Summons 1 Skeletal Mage
  • Skeletal Mage attributes, damage, health, movement, and bonuses increase with each rune read.
  • Regeneration Time of all Combat Arts: +50.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Balm - Increases the hitpoint regeneration of the skeletal mages by 50%.

MODicons_10.gif Silver
  • Hardened - Increases all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
  • Swift - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.

MODicons_08.gif Gold
  • Skeletal Mastery - Summons two additional skeletal mages.
  • Master Conjurer - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
Skeletal Mages


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
  • Basic Skeletal Mages know the following single-target spells:
    • Homing Fireball
    • Lightning Cone
    • Poison Root
    • Frost Bolt
  • Upgraded Skeletal Mages (from gold mod Master Conjuror) have their spells changed to become area-of-effect rather than single-target:
    • Firestorm
    • Chain Lightning
    • Poison Fireball
    • Glacial Spikes
  • Basic Skeletal Mages know the following skills:
    • Magic Staves
    • Ancient Magic
    • Aspect Lore
    • Aspect Focus
  • Upgraded Skeletal Mages additionally know the following skills:
    • Armor Lore
    • Constitution
    • Spell Resist Lore
  • Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
  • Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with.
  • Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 4 regular mages (by choosing both Skeletal Mastery mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not.

Pros and Cons

Pros

  • Can summon up to four basic mages, or up to two advanced mages.

Cons

  • Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.

Gallery

Summoning
Normal Skeletal Mages
Upgraded Skeletal Mages