Difference between revisions of "Sacred 2:Bone Spirit"
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* Bone Spirits live 10 seconds before self-destructing | * Bone Spirits live 10 seconds before self-destructing | ||
* Explosion Range: 2 meters | * Explosion Range: 2 meters | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4. | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.5s = 23.7 seconds |
− | * Cooldown decreases | + | * Cooldown decreases with CA level |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Explosive''' - Increases the spirits' fire damage by 25 + 12.5 per level. | * '''Explosive''' - Increases the spirits' fire damage by 25 + 12.5 per level. | ||
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Vengeful''' - Summons more spirits at once (+1). | * '''Vengeful''' - Summons more spirits at once (+1). | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Vengeful''' - Summons more spirits at once (+1). | * '''Vengeful''' - Summons more spirits at once (+1). | ||
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== Usage Strategies == | == Usage Strategies == | ||
*Great against single large targets ([[Sacred 2:Boss|bosses]]) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage. | *Great against single large targets ([[Sacred 2:Boss|bosses]]) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage. | ||
+ | |||
*Against larger mobs of weaker enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents. | *Against larger mobs of weaker enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents. | ||
+ | |||
*Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack. | *Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack. | ||
+ | |||
+ | *The cooldown naturally decreases with each level, getting as low as 3 seconds at very high levels, so as long as the regeneration time is well-managed, the Necromancers can summon waves of Bone Spirits quite often. | ||
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
*No control over which enemies the Bone Spirits attack. | *No control over which enemies the Bone Spirits attack. | ||
+ | |||
+ | == Developer Notes == | ||
+ | * Bone Spirit is another adaptation of a [[Sacred 2:Dragon Mage|Dragon Mage]] CA, in this case the [[Sacred 2:Destroyer|Destroyers]]. Bone Spirit went through a ton of iterations, from a magical projectile similar to the D2 original, to a [[Sacred 2:Skeletal Fortification|Skeletal Fortification]]-like summon that fired the aforementioned projectiles, to the final incarnation here which summons floating skulls that seek out enemies and explode. | ||
== Gallery == | == Gallery == |
Latest revision as of 02:12, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burn and Weaken (secondary damage effects) triggered by Bone Spirit's fire and magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Great against single large targets (bosses) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage.
- Against larger mobs of weaker enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
- Bone Spirits will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
- The cooldown naturally decreases with each level, getting as low as 3 seconds at very high levels, so as long as the regeneration time is well-managed, the Necromancers can summon waves of Bone Spirits quite often.
Pros and Cons
Pros
- Good damage, at high levels the cooldown and regen can be reduced very low so constant waves of Bone Spirits can be active.
Cons
- No control over which enemies the Bone Spirits attack.
Developer Notes
- Bone Spirit is another adaptation of a Dragon Mage CA, in this case the Destroyers. Bone Spirit went through a ton of iterations, from a magical projectile similar to the D2 original, to a Skeletal Fortification-like summon that fired the aforementioned projectiles, to the final incarnation here which summons floating skulls that seek out enemies and explode.
Gallery
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