Difference between revisions of "Sacred 2:Decrepify"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * | + | * Opponent's Attributes: -16.6% |
− | * | + | * Opponent's Movement Speed: -45% |
− | * | + | * Opponent's [[Sacred 2:Physical|Physical]] Armor: -33.7% |
* Duration: 10.0s + 0.05s per level | * Duration: 10.0s + 0.05s per level | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.8 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Lame''' - | + | * '''Lame''' - Further decreases opponent movement speed by 30% + 2.0% per level. |
− | * ''' | + | * '''Expose''' - Decreases [[Sacred 2:Opponent's chance to evade|opponent evade chance]] by 30% + 0.3% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * ''' | + | * '''Weaken''' - Further decreases opponent attributes by 19.8% + 0.2% per level. |
− | * ''' | + | * '''Amplify Damage''' - Increases opponent sensitivity to physical damage by 10% + 0.3% per level. |
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * ''' | + | * '''Expand''' - The radius of Decrepify will increase as it levels up, hitting more targets at once. |
− | * '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice| | + | * '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice|cold]] damage on all affected targets (46 + 18 per level). |
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== Usage Strategies == | == Usage Strategies == | ||
− | *The physical armor reduction base property | + | *All the debuffs on Decrepify will stack with each casting but are subject to diminishing returns (reaching around -70% at high levels), so it will never reduce enemy values to "0". |
− | *Gold mod '''Amplify Damage''' | + | |
+ | *The physical armor reduction base property is more useful against heavily armored targets and less so against enemies with little or no physical armor. | ||
+ | |||
+ | *Gold mod '''Amplify Damage''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], potentially making physical damage much more devastating to all enemies. | ||
+ | |||
*Gold mod '''Deathchill''' is the only way to make the curse inflict any damage. Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify. | *Gold mod '''Deathchill''' is the only way to make the curse inflict any damage. Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify. | ||
− | *Curse range can be expanded by Combat Art Range +X% on gear | + | |
− | + | *Curse range can be expanded somewhat by Combat Art Range +X% on gear, however the range will be greatly increased by taking gold mod '''Expand'''. This mod allows the radius to grow as the level of Decrepify increases. By level 100, the radius will be doubled; by level 200 it will be tripled. | |
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 01:40, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Curses Lore - improves combat art damage from Deathchill mod, critical chance and casting speed, allows for modification points.
- Curses Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage (if Deathchill mod is taken).
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Decrepify's ice damage (if Deathchill mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- All the debuffs on Decrepify will stack with each casting but are subject to diminishing returns (reaching around -70% at high levels), so it will never reduce enemy values to "0".
- The physical armor reduction base property is more useful against heavily armored targets and less so against enemies with little or no physical armor.
- Gold mod Amplify Damage works like reverse damage mitigation, potentially making physical damage much more devastating to all enemies.
- Gold mod Deathchill is the only way to make the curse inflict any damage. Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify.
- Curse range can be expanded somewhat by Combat Art Range +X% on gear, however the range will be greatly increased by taking gold mod Expand. This mod allows the radius to grow as the level of Decrepify increases. By level 100, the radius will be doubled; by level 200 it will be tripled.
Pros and Cons
Pros
- Good range, cursing many enemies at once.
- Multiple castings stack, so enemies can be slowed almost to a standstill.
- Makes enemies easy pickings for summoned minions.
Cons
- Inflicts no damage by default.
Gallery
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