Difference between revisions of "Sacred 2:Bone Armor"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * [[Sacred 2:Armor|Armor]]: [[Sacred 2:Physical|Physical]] | + | * [[Sacred 2:Armor|Armor]]: [[Sacred 2:Physical|Physical]] 15 + 15 per level |
* [[Sacred 2:Defense Value X%|Defense Rating]]: 10% + 10% per level | * [[Sacred 2:Defense Value X%|Defense Rating]]: 10% + 10% per level | ||
− | * [[Sacred 2:Block chance: Close Combat|Chance to Block | + | * [[Sacred 2:Block chance: Close Combat|Chance to Block Melee]]: 30% + 0.8% per level |
* [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level | * [[Sacred 2:Damage Mitigation|Physical Damage Mitigation]]: 20% + 0.2% per level | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level. | * '''Rigid''' - Increases all of the Necromancer's armor resistances by 20% + 5% per level. | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Hardened''' - Adds to the Necromancer's base [[Sacred 2:Poison|poison]] armor (10 + 10 per level). | * '''Hardened''' - Adds to the Necromancer's base [[Sacred 2:Poison|poison]] armor (10 + 10 per level). | ||
− | * '''Impenetrable''' - Gives a chance to [[Sacred 2:Block chance: Ranged|block ranged | + | * '''Impenetrable''' - Gives a chance to [[Sacred 2:Block chance: Ranged|block ranged weapon damage]] (25% + 0.3% chance per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Repair''' - | + | * '''Repair''' - Increases the Necromancer's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] by 3.5 hp/s + 2.5 hp/s per level. |
− | * '''Flexible''' - | + | * '''Flexible''' - Decreases the regeneration penalty of Bone Armor by 20%. |
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Latest revision as of 00:18, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the physical armor bonus and the poison armor bonus from the Hardened modification, improves hitpoint regeneration from the Repair modification, allows for modification points.
- Poison and Bone Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Armor Lore - will indirectly increase the physical and poison resistance bonuses by a percentage (after they are added to the player's other sources of armor).
- Concentration - will lower this combat art's regeneration time penalty.
- The appropriate Weapon lore (such as Hafted Weapons when the Necromancer is wielding an axe) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- This CA is especially useful for a melee Necromancer.
- The Rigid modification improves the armor resistances not only from this buff but from all sources, including gear, gemstones, and the Toughness skill.
- Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Several good defensive properties, especially physical damage mitigation which can make a huge difference
- Can lower the regeneration penalty with the gold mod Flexible.
Cons
- ...
Gallery
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