Difference between revisions of "Sacred 2:Poison Nova"
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==Innate Abilities (Lvl 1) [[File:Poison.png]]== | ==Innate Abilities (Lvl 1) [[File:Poison.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: | + | * [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]] |
− | * [[Sacred 2:Damage over time: Poison|Poison Damage Over Time]]: | + | * [[Sacred 2:Damage over time: Poison|Poison Damage Over Time]]: 4.5/s |
− | * | + | * Radius: 4.5 Meters |
− | * Duration: | + | * Duration: 5.0 seconds |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * ''' | + | * '''Contamination''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 30% + 0.1% per level. |
− | * ''' | + | * '''Blight''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 30% + 0.1% per level. |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * ''' | + | * '''Toxin''' - Increases the base poison damage inflicted by 28 + 24 per level. |
− | * ''' | + | * '''Effluvium''' - Increases the radius of Poison Nova by 50%. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * ''' | + | * '''Virulence''' - Increases the poison damage over time by 4.2/s + 2.6/s per level. |
− | * ''' | + | * '''Deadly Strike''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25% |
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== Usage Strategies == | == Usage Strategies == | ||
*Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points. | *Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points. | ||
− | *Range can be expanded to great effect with | + | *Range can be expanded to great effect with silver mod '''Effluvium''' and/or '''Combat Art Range +X%''' modifier on gear. Effluvium will also increase the range scaling per level, so by max level the radius will be doubled. |
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*Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] is highly recommended, especially for poison-resistant enemies. | *Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] is highly recommended, especially for poison-resistant enemies. | ||
Latest revision as of 00:09, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - improves combat art damage, critical chance, allows for modification points.
- Poison and Bone Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Magic Staves when the Necromancer is wielding a staff) - will increase the execution speed.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Poison Nova: Chance for Poisoning.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
- Range can be expanded to great effect with silver mod Effluvium and/or Combat Art Range +X% modifier on gear. Effluvium will also increase the range scaling per level, so by max level the radius will be doubled.
- Cursing enemies beforehand with Lower Resist is highly recommended, especially for poison-resistant enemies.
Pros and Cons
Pros
- Good range and damage, inflicts both flat damage and DOT.
- Good for mobs and crowd control.
Cons
- Not very effective against large powerful single targets (bosses, dragons, etc.).
Gallery
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