Difference between revisions of "Sacred 2:Twister"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg== | ||
− | * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice| | + | * [[Sacred 2:Damage|Damage]]: 24-24 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]]) |
* Chance to Stun: 10% + 0.1% per level | * Chance to Stun: 10% + 0.1% per level | ||
* Range: 2.2 Meters | * Range: 2.2 Meters | ||
− | * | + | * Damage Frequency: 1.0/s |
− | * Duration: 10 | + | * Duration: 10.0s + 0.05s per level |
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.9s + 5.9s = 9.9 seconds (Cooldown decreases slightly per CA level) |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | *'''Brisk''' - Increases the | + | *'''Brisk''' - Increases the cold damage of the Twister by 12.5% + 2.5% per level. |
− | *''' | + | *'''Torpid''' - [[Sacred 2:Opponent's defense value|Decreases opponents' defense rating]] by 10% + 1% per level. |
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | *'''Brisk''' - Increases the | + | *'''Brisk''' - Increases the cold damage of the Twister by 12.5% + 2.5% per level. |
− | *'''Numb''' - | + | *'''Numb''' - Decreases opponents' attack speed by 20% + 0.5% per level. |
|} | |} | ||
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | *''' | + | *'''Velocity''' - Increases the damage frequency of the Twister (+ 0.25 hits per second). |
− | *'''Squall''' - | + | *'''Squall''' - Decreases the cooldown gradually as Twister levels up. |
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Twister's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Twister's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
* Twister will spawn where you click, and slowly chase down enemies and then hover over them, damaging foes for as long as they are active. Keeping as many Twisters active as possible is the most effective usage. | * Twister will spawn where you click, and slowly chase down enemies and then hover over them, damaging foes for as long as they are active. Keeping as many Twisters active as possible is the most effective usage. | ||
− | * At first only 2 Twisters can be active at once. | + | * At first only 2 Twisters can be active at once. By max CA level 200, the duration of each Twister will double to 20s. Combined with the '''Squall''' gold mod reducing the cooldown to around 1.0s at very high levels, dozens of Twisters may be active simultaneously. |
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 15:26, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Twister's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Twister will spawn where you click, and slowly chase down enemies and then hover over them, damaging foes for as long as they are active. Keeping as many Twisters active as possible is the most effective usage.
- At first only 2 Twisters can be active at once. By max CA level 200, the duration of each Twister will double to 20s. Combined with the Squall gold mod reducing the cooldown to around 1.0s at very high levels, dozens of Twisters may be active simultaneously.
Pros and Cons
Pros
- Twisters actively seek enemies.
Cons
- ...
Gallery
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