Difference between revisions of "Sacred 2:Power Strike"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg== | ||
* [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Physical]]) | * [[Sacred 2:Damage|Damage]]: 48-48 (24-24 [[Sacred 2:Magic|Magic]] and 24-24 [[Sacred 2:Physical|Physical]]) | ||
− | * Damage starts at 50/50 split between magic and physical | + | ** Damage starts at 50/50 split between magic and physical |
− | * | + | ** Magic damage receives additional boost of +2% damage per level |
− | * Duration | + | * Duration: 5.0 seconds (applies to mods) |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6. | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.1 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bungle''' - | + | * '''Bungle''' - Decreases [[Sacred 2:Opponent's attack value|opponent attack rating]] by 15% + 2% per level. |
− | * '''Chain''' - 80% chance to chain to 1 | + | * '''Chain''' - Adds an 80% chance to chain to 1 additional opponent. |
|} | |} | ||
---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Electrify''' - Increases the chance to weaken | + | * '''Electrify''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 39.7% + 0.3% per level. |
− | * '''Chain''' - 80% chance to chain to 1 | + | * '''Chain''' - Adds an 80% chance to chain to 1 additional opponent. |
|} | |} | ||
---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Charge''' - | + | * '''Charge''' - Inflicts additional [[Sacred 2:Damage over time: Magic|magic damage over time]] (4.9/s + 2.45/s per level). |
− | * '''Chain''' - 80% chance to chain to 1 | + | * '''Chain''' - Adds an 80% chance to chain to 1 additional opponent. |
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== Usage Strategies == | == Usage Strategies == | ||
*[[Sacred 2:Inner Sight|Inner Sight]] will increase this Combat Art's damage. | *[[Sacred 2:Inner Sight|Inner Sight]] will increase this Combat Art's damage. | ||
− | * Take '''Bungle-Electrify-Charge''' for a heavy damage single-target debuffing spell, or take all three '''Chain''' mods for an area-of-effect feel | + | * Take '''Bungle-Electrify-Charge''' for a heavy damage single-target debuffing spell, or take all three '''Chain''' mods for an area-of-effect feel. |
+ | * The attack debuff from '''Bungle''' lasts for 5.0 seconds and will increase to 11.0 seconds at max CA level 200. The effect stacks each time the opponent is hit, but delivers diminishing returns so it will never reduce attack rating to "0". | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 22:32, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Storm Combat Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Storm Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Power Strike: Weaken and Open Wounds
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Inner Sight will increase this Combat Art's damage.
- Take Bungle-Electrify-Charge for a heavy damage single-target debuffing spell, or take all three Chain mods for an area-of-effect feel.
- The attack debuff from Bungle lasts for 5.0 seconds and will increase to 11.0 seconds at max CA level 200. The effect stacks each time the opponent is hit, but delivers diminishing returns so it will never reduce attack rating to "0".
Pros and Cons
Pros
- Can be modified for single target or multi-target use
Cons
- ...
Gallery
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