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| =='''See Also'''== | | =='''See Also'''== |
| * [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters | | * [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters |
| + | * [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide] |
Latest revision as of 22:02, 26 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
The Druid
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The Druids shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Ancaria, a Druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause.
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The Paths
Light Path Introduction: "So it begins. Face the light, or lurk in darkness. There is hope once again."
Shadow Path Introduction: "Hatred stirs within me. Bars can't hold a force of nature. Nothing will stand in my way."
Base starting attributes level 1, silver difficulty, no survival bonus, naked.
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All skills in the left column below may be chosen as soon as a character reaches level two.
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All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
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Primary:
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Concentration Decreases the regeneration time of all combat arts. Also grants the ability to maintain up to two buffs simultaneously (three when mastered).
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Primal Magic Focus Improves regeneration time and enables the use of modifications for the aspect Primal Magic. Increases the maximum spell level without penalty.
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Elemental Magic Focus Improves regeneration time and enables the use of modifications for the aspect Elemental Magic. Increases the maximum spell level without penalty.
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Nature Summons Focus Improves regeneration time and enables the use of modifications for the aspect Nature Summons. Increases the maximum spell level without penalty.
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Secondary:
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Combat Discipline Up to three combat arts can be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.
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Ancient Magic Increases damage of spell-based combat arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced.
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Primal Magic Lore Increases damage, critical hit chance and execution speed of the aspect Primal Magic. Enables the use of modifications for this aspect.
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Elemental Magic Lore Increases damage, critical hit chance and execution speed of the aspect Elemental Magic. Enables the use of modifications for this aspect.
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Nature Summons Lore Increases damage, critical hit chance and execution speed of the aspect Nature Summons. Enables the use of modifications for this aspect.
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Primary:
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Ranged Weapons Improves wielding ranged weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Magic Staffs Improves wielding magic staves and wands by increasing attack rating and attack speed. Grants the ability to use higher-level staves and wands without an attack speed penalty. Unlocks the ability to shoot magical projectiles from staves and wands.
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Tactics Lore Increases damage dealt by equipped weapons as well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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Damage Lore Increases the chance to trigger secondary effects (burn, freeze, weaken, poison) of the respective damage types.
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Secondary:
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Sword Weapons Improves wielding sword weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Hafted Weapons Improves wielding hafted weapons by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Pole Arms Improves wielding pole arms by increasing attack rating and attack speed. Grants the ability to use higher-level weapons without an attack speed penalty.
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Speed Lore Increases run speed as well as attack and defense rating with all weapons.
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Primary:
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Armor Lore Increases all existing armor resistances and reduces the regeneration penalty from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
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Constitution Increases maximum hitpoints and hitpoint regeneration rate out of combat.
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Spell Resist Lore Increases spell resistance as well as the chance to evade critical spell hits.
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Secondary:
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Shield Lore Increases defense rating when a shield is equipped. Grants the ability to use higher-level shields without an attack speed penalty.
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Toughness Adds a base resistance for each type of damage and reduces incoming damage.
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Combat Reflexes Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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Primary:
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Riding Grants the ability to ride higher level horses and reduces the regeneration penalty while mounted. Improves the power of all horse combat arts and unlocks special modifiers of horses.
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Alchemy Enhances the effect/duration of all potions. Also unlocks the use of special alchemy charms.
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Magic Find Increases the chance to find more and higher quality items from monsters, chests, and magical hiding places. Unlocks special modifiers that require this skill.
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Secondary:
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Blacksmith Grants the ability to work on items without visiting a Blacksmith. Additionally, items above character level can be used. Rings can be forged into items with bronze or better slots, amulets can be forged into items with silver or better slots. Allows the use of exclusive enhancements.
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Trading Displays item prices even when not at a merchant. Additionally merchants will offer more favorable prices and better items.
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Divine Devotion Enhances the power and decreases the regeneration time of the Divine Gift.
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Druid Aspects
Primal Magic -- The Druid wields powers of earth and fire, and can even transform into animalistic forms.
Elemental Magic -- The Druid commands the powers of wind and sky to freeze his foes and protect himself from the elements.
Nature Summons -- Animals, plants, and even spirits of nature answer the Druid's call for aid.
Druid Combat Arts
Aspect
Primal Magic
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Aspect
Elemental Magic
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Aspect
Nature Summons
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Druid Unique Mount
Draconicon -- At first glance only, this mythical creature is reminiscent of a horse. The Draconicon receives its legendary strength from the dragon blood, which flows in the veins of this hybrid being. Just a few dare to approach a wild Draconicon. Yet once it has been subdued and submitted itself to its master, it is one of the most powerful mounts in Ancaria.
See Also