Difference between revisions of "Sacred 2:Fist Weapons"

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Fist Weapons are a type of [[Sacred 2:Sword Weapons|Sword Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''.
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Fist Weapons are a type of [[Sacred 2:Sword Weapons|Sword Weapon]]/[[Sacred 2:Hafted Weapons|Hafted Weapon]] that were considered [[Sacred 2:Lost Items|Lost Items]] and then reactivated in the '''Community Patch'''.
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*The evidence in the game files suggests that the fist weapons were originally intended be a unique weapon class, complete with their own weapon lore skill.  The classifications were broken however, so in the CM Patch fist weapons are classified as either clubs (the 3 blunt, brass knuckles), or daggers (the 6 spiked/bladed weapons).  As such they will benefit from either Strength & Hafted Weapons or Dexterity & Sword Weapons. The weapon's tooltip will display which skill controls.
  
  
===Sword Weapons Modifiers for Fist Weapons===
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===Weapon Lore Modifiers for Fist Weapons===
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires Sword Weapons mastery for it to be unlocked.
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires Sword Weapons mastery for it to be unlocked.
  
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=== Notable Fist Weapons ===
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'''[[Sacred 2:Community Patch Unique Items|Unique]] Fist Weapons:'''
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* [[Sacred 2:The Catalyst|The Catalyst]]
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* [[Sacred 2:The Iron Knight|The Iron Knight]]
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* [[Sacred 2:Laurelinad's Agonizer|Laurelinad's Agonizer]]
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* [[Sacred 2:Sudden Fury|Sudden Fury]]
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'''[[Sacred 2:Community Patch Legendary Items|Legendary]] Fist Weapons:'''
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* [[Sacred 2:Bartuc's Cutthroat|Bartuc's Cutthroat]]
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'''[[Sacred 2:Community Patch Set Items|Set]] Fist Weapons:'''
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* [[Sacred 2:The Night|The Night]]
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* [[Sacred 2:The Silent Water|The Silent Water]]
 
===See Also===
 
===See Also===
 
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Latest revision as of 15:09, 13 December 2014


Fist Weapons are a type of Sword Weapon/Hafted Weapon that were considered Lost Items and then reactivated in the Community Patch.

  • The evidence in the game files suggests that the fist weapons were originally intended be a unique weapon class, complete with their own weapon lore skill. The classifications were broken however, so in the CM Patch fist weapons are classified as either clubs (the 3 blunt, brass knuckles), or daggers (the 6 spiked/bladed weapons). As such they will benefit from either Strength & Hafted Weapons or Dexterity & Sword Weapons. The weapon's tooltip will display which skill controls.


Weapon Lore Modifiers for Fist Weapons

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Sword Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier ... ... ...


Damage Types

  • Fist Weapons typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Fist Weapons that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • Moderate


Types

  • Knuckles
  • Knuckle Duster
  • Talons


Common Fist Weapons



Notable Fist Weapons


Unique Fist Weapons:

Legendary Fist Weapons:

Set Fist Weapons:

See Also