Difference between revisions of "Sacred 2:Trophies"
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== '''Trophies''' == | == '''Trophies''' == | ||
− | Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the [[Sacred 2:Alchemy|Alchemy]] skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access. | + | Trophies are consumable items that are sometimes dropped by certain [[Sacred 2:Bestiary|monster types]] (all undead monsters can drop Skull Trophy, for example). Most of them require the [[Sacred 2:Alchemy|Alchemy]] skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level [[Sacred 2:Boss|boss]] fights where they give the player a significant advantage. Trophies can be assigned to the [[Sacred 2:Potions|potion]] slots and used with hotkeys for fast access. |
− | Their effects usually get higher in later difficulties. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example). | + | Their effects usually get higher in later [[Sacred 2:Difficulty Levels|difficulties]]. The skill level of [[Sacred 2:Alchemy|Alchemy]] increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example). |
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* '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap) | * '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap) | ||
− | * '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] | + | * '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] [[Sacred 2:Energy Shields|Energy Shields]] |
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]. It is greatly improved with high levels of the skill. | * Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the [[Sacred 2:Mechanical Parts Trophy|Mechanical Parts Trophy]]. It is greatly improved with high levels of the skill. | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Shield Regeneration | + | |class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]] |
|50%||50%||50%||50%||50% | |50%||50%||50%||50%||50% | ||
|} | |} | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Plant|Plant]] type enemies (such as Leaping Plants on the Dryad island) | + | * '''Dropped by:''' [[Sacred 2:Plant|Plant]] type enemies (such as Leaping Plants on the [[Sacred 2:Dyr Lain|Dryad island]]) |
− | * '''Effect:''' | + | * '''Effect:''' [[Sacred 2:Block chance: Root|Chance to block rooting effects]] |
|} | |} | ||
{| | {| | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Demon|Demon]] type enemies ([[Sacred 2:Carnach|Carnach]] boss is the first demon | + | * '''Dropped by:''' [[Sacred 2:Demon|Demon]] type enemies ([[Sacred 2:Carnach|Carnach]] boss is the first demon of the campaign, and he can also drop it) |
− | * '''Effect:''' Reduces regeneration time of Combat Arts by a flat amount every time | + | * '''Effect:''' Reduces [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|Combat Arts]] by a flat amount every time the player hits an enemy |
|} | |} | ||
{| | {| | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Block: Projectiles | + | |class="skillslc" align="left"|[[Sacred 2:Block chance: Projectiles|Block: Projectiles]] |
|24,8%||27,6%||30,1%||32,5%||34,7% | |24,8%||27,6%||30,1%||32,5%||34,7% | ||
|} | |} | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Monsters|Monster]] type enemies (such as Stone Creatures at | + | * '''Dropped by:''' [[Sacred 2:Monsters|Monster]] type enemies (such as Stone Creatures at [[Sacred 2:Dragon Sea Islands|Dragon Sea Islands]] areas) |
− | * '''Effect:''' Significantly increases physical armor by a flat amount | + | * '''Effect:''' Significantly increases [[Sacred 2:Physical|physical]] armor by a flat amount |
|} | |} | ||
{| | {| | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Physical Armor | + | |class="skillslc" align="left"|[[Sacred 2:Armor|Physical Armor]] |
|50||70||90||120||150 | |50||70||90||120||150 | ||
|} | |} | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Humanoid Monster|Humanoid Monster]] type enemies (such as Kobolds | + | * '''Dropped by:''' [[Sacred 2:Humanoid Monster|Humanoid Monster]] type enemies (such as Kobolds or Sand People) |
* '''Effect:''' Increases [[Sacred 2:Attack Speed|Attack Speed]] | * '''Effect:''' Increases [[Sacred 2:Attack Speed|Attack Speed]] | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Mechanical |Mechanical]] type enemies (such as Temple Guardians in the Wastelands area) | + | * '''Dropped by:''' [[Sacred 2:Mechanical |Mechanical]] type enemies (such as Temple Guardians in the [[Sacred 2:Wastelands|Wastelands]] area) |
− | * '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] | + | * '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] [[Sacred 2:Energy Shields|Energy Shields]] |
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill. | * Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill. | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Shield Regeneration | + | |class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]] |
|50%||50%||50%||50%||50% | |50%||50%||50%||50%||50% | ||
|} | |} | ||
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|Bronze||Silver||Gold||Platinum||Niobium | |Bronze||Silver||Gold||Platinum||Niobium | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Restore Hitpoints | + | |class="skillslc" align="left"|Restore [[Sacred 2:Max. Hitpoints|Hitpoints]] |
|35%||18,5%||13%||10,5%||9% | |35%||18,5%||13%||10,5%||9% | ||
|} | |} | ||
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|style="text-align: left; "| | |style="text-align: left; "| | ||
− | * '''Dropped by:''' [[Sacred 2:Orcs|Orc]] type enemies (such as Goblins) | + | * '''Dropped by:''' [[Sacred 2:Orcs|Orc]] type enemies (such as Goblins or Ogres) |
* '''Effect:''' Increases [[Sacred 2:Attack Value X%|Attack Value X%]] by a percentage | * '''Effect:''' Increases [[Sacred 2:Attack Value X%|Attack Value X%]] by a percentage | ||
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|} | |} | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Potions|Potions]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Bestiary|Bestiary]] |
Latest revision as of 08:34, 13 January 2014
Trophies
Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.
Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).
Accumulator Trophy
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Branch Trophy
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Demon Tooth Trophy
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Harpy Feather Trophy
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Iron Ore Trophy
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Leather Hat Trophy
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Mechanical Parts Trophy
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Roast Joint Trophy
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Skull Trophy
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Talisman Trophy
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Troll Tooth Trophy
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