Difference between revisions of "Sacred 2:Spell Damage Based Combat Arts"
Jump to navigation
Jump to search
(removed Maelstrom - it causes no damage whatsoever) |
|||
(One intermediate revision by one other user not shown) | |||
Line 199: | Line 199: | ||
http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Inquisitor|Inquisitor]] (Requires "Deathmagic" modification to do damage) | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Inquisitor|Inquisitor]] (Requires "Deathmagic" modification to do damage) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINrp.gif [[Sacred 2:Reverse Polarity|Reverse Polarity]] - [[Sacred 2:Inquisitor|Inquisitor]] (Requires "Sphere" modification to do damage) | ||
http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEcb.gif [[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] - [[Sacred 2:Seraphim|Seraphim]] | http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEcb.gif [[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] - [[Sacred 2:Seraphim|Seraphim]] | ||
Line 239: | Line 241: | ||
==See Also== | ==See Also== | ||
* [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] | * [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] | ||
− | *[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] | + | * [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]] |
* [[Sacred 2:Combat Arts|Combat Arts]] | * [[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | * [[Sacred 2:Damage Mechanics for Spell Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] |
Latest revision as of 15:41, 17 March 2014
|
|
|
|
|
|
|
Buffs that Cause Spell Damage
Certain Buffs also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are:
Soul Reaver - Inquisitor (Requires "Deathmagic" modification to do damage)
Reverse Polarity - Inquisitor (Requires "Sphere" modification to do damage)
Cleansing Brilliance - Seraphim
T-Energy Shroud - Temple Guardian (Requires "Derogate" modification to do damage)
Untouchable Force - Temple Guardian
Corresponding Skills
All the spell damage Combat Arts are affected by the following skills:
- Ancient Magic boosts their damage.
- Concentration lowers their regeneration times.
- Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
- Their respective Aspect Focuses lower their regeneration times and allow higher CA level without penalty.
- Their respective Aspect Lores boost their casting speed, damage and chance for critical hits.
- NOTE: Five spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are:
- Dust Devil (requires "Sanding" modification to do damage)
- Deathly Spears
- Belligerent Vault
- Killing Spree
- T-Energy Shroud buff (requires "Derogate" modification to do damage)
- NOTE: Five spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are:
Corresponding Attributes
- Intelligence affects the damage inflicted by spell based Combat Arts.
- Stamina fastens the regeneration of all Combat Arts, including spell based ones.
Applying the Item Modifiers
- All the Item Modifiers that are connected to the weapon, like Leech life from opponents and Regeneration per hit, cannot be triggered by spell based Combat Arts.
- Opponent level for death blow applied to these Combat Arts in the original Sacred 2 Fallen Angel, but does not apply to them in the Ice and Blood.