Difference between revisions of "Sacred 2:Protector"

From SacredWiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 56: Line 56:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves Protector's Armor values from the "Protection" modification, increases the [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Possibly increases the Protector's [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] (unconfirmed).  
+
* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves Protector's Armor values from the '''Protection''' modification, increases the [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  Possibly increases the Protector's [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] (unconfirmed).  
  
 
* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
Line 67: Line 67:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*Modifying with '''Elite''' - '''Veteran''' - '''Familiar''' will maximize the offensive potential of this buff.  The protectors are not not powerhouses but they can hold their own and pick off weak to medium strength enemies on their own.
+
*Modifying with '''Elite''' - '''Veteran''' - '''Familiar''' will maximize the offensive potential of this buff.  The protectors are not powerhouses but they can hold their own and pick off weak to medium strength enemies on their own.
  
 
*They rarely seem to die if the Dragon Mage is doing his part, but if hit by massive area of effect or damage over time they may be killed.  Modding with '''Regeneration''' and '''Protection''' will keep the protector alive even through these situations.
 
*They rarely seem to die if the Dragon Mage is doing his part, but if hit by massive area of effect or damage over time they may be killed.  Modding with '''Regeneration''' and '''Protection''' will keep the protector alive even through these situations.
  
 
*A Dragon Mage primarily concerned with his own safety first will choose the '''Protective Shield''' gold mod. The 20% physical damage mitigation is quite effective, and will stack with other sources of damage mitigation.  This will be especially crucial for a build that is often in melee range.  
 
*A Dragon Mage primarily concerned with his own safety first will choose the '''Protective Shield''' gold mod. The 20% physical damage mitigation is quite effective, and will stack with other sources of damage mitigation.  This will be especially crucial for a build that is often in melee range.  
 +
 +
* The Protector is scripted to use two special CA's: Slowing Hard Hit and Self-Heal.  However, his AI was broken so he never used these spells.  [[Sacred 2:Community Patch|Community Patch 1.60]] fixed the Protector AI so he now uses his spells.
  
 
'''Controlling the Protectors'''
 
'''Controlling the Protectors'''
 
*As of [[Sacred 2:Ice and Blood|Ice and Blood]], summoned minions can be told to stay close to the player or go to a certain range.  They also can be told to seek out individual targets or gang up on a single target opponent.   
 
*As of [[Sacred 2:Ice and Blood|Ice and Blood]], summoned minions can be told to stay close to the player or go to a certain range.  They also can be told to seek out individual targets or gang up on a single target opponent.   
  
[[Sacred 2:Ingame Tooltips|Splash screen tooltip]] states: "You can give orders to your familiars and companions with CTRL + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually."
+
[[Sacred 2:Ingame Tooltips|Splash screen tooltip]] states: "You can give orders to your familiars and companions with SHIFT + mouse button, they will attack.  With # (default) you can specify the radius in which they will attack on their own.  With - you can specify if they attack as a group or individually."
  
 
*So: pressing # will change the radius from near, medium to far, back to near, then to medium...
 
*So: pressing # will change the radius from near, medium to far, back to near, then to medium...
  
*Pressing - will toggle between the protectors attacking the same target or each taking their own targets (if the "Familiar" mod is taken).
+
*Pressing - will toggle between the protectors attacking the same target or each taking their own targets (if the '''Familiar''' mod is taken).
  
*And.. CTRL + mouse button will direct the attacks of the protector(s).
+
*And.. SHIFT + mouse button will direct the attacks of the protector(s).
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Decent killing power
 
* Decent killing power
 
* Can buff the Dragon Mage with damage mitigation
 
* Can buff the Dragon Mage with damage mitigation
 
* If an enemy sneaks up on the player (while talking to an NPC, looking through their stash, etc.), the protector will take them out.
 
* If an enemy sneaks up on the player (while talking to an NPC, looking through their stash, etc.), the protector will take them out.
  
Cons
+
'''Cons'''
 
* Buff has to be recast if the protector dies.
 
* Buff has to be recast if the protector dies.
 
* May not be worth the regen penalty for a spellcaster able to hold his own with powerful spells.
 
* May not be worth the regen penalty for a spellcaster able to hold his own with powerful spells.
Line 104: Line 106:
  
 
==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
|width="200px"|
+
|width="200px"|Protector
<center>{{S2frame|[[File:Dm elemental buff1.jpg|x200px]]|none}}</center>
+
<center>{{S2frame|[[File:Dm elemental buff1.jpg|x170px]]|none}}</center>
 +
 
 +
|width="200px"|Protector
 +
<center>{{s2frame|[[File:Protector-1.jpg|x170px]]|none}}</center>
  
|width="200px"|
+
|width="200px"|The Vigilant Bodyguard
<center>{{S2frame|[[File:Dm elemental buff2a.jpg|x200px]]|none}}</center>
+
<center>{{S2frame|[[File:Dm elemental buff2a.jpg|x170px]]|none}}</center>
  
|width="200px"|
+
|width="200px"|With Familiar Mod
<center>{{s2frame|[[File:Protector-1.jpg|x200px]]|none}}</center>
+
<center>{{s2frame|[[File:Protector with Familiar mod.jpg|x170px]]|none}}</center>
  
|width="200px"|
+
|width="200px"|With Protection Mod
<center>{{s2frame|[[File:Protector with Familiar mod.jpg|x200px]]|none}}</center>
+
<center>{{s2frame|[[File:Protector with Protection Mod.jpg|x170px]]|none}}</center>
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 01:47, 31 December 2017

protector.gif buffDMp.gif This Combat Art is a (Buff)

Calls an earth elemental protector.

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1)

  • Number of Protectors: 1
  • Protector's level: 2 (increases by 0.8 per CA level)
  • Regeneration Time of all Combat Arts +39.6%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Elite - Increases the protector's level. (0.4 + 0.4 per CA level)
  • Regeneration - Protector regenerates life faster. (+700% hitpoint regeneration)

MODicons_10.gif Silver
  • Veteran- Protector's hit chance increases. (25% + 5% per CA level increase to attack rating)
  • Protection - Protector's armor increases. (7.5 + 5.5 per level to all resistances, boosted by Elemental Magic Lore)

MODicons_08.gif Gold
  • Familiar - Calls a second protector.
  • Protective Shield - Protector casts damage reduction on caster. (+20% physical damage mitigation for the Dragon Mage)
Protector


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Modifying with Elite - Veteran - Familiar will maximize the offensive potential of this buff. The protectors are not powerhouses but they can hold their own and pick off weak to medium strength enemies on their own.
  • They rarely seem to die if the Dragon Mage is doing his part, but if hit by massive area of effect or damage over time they may be killed. Modding with Regeneration and Protection will keep the protector alive even through these situations.
  • A Dragon Mage primarily concerned with his own safety first will choose the Protective Shield gold mod. The 20% physical damage mitigation is quite effective, and will stack with other sources of damage mitigation. This will be especially crucial for a build that is often in melee range.
  • The Protector is scripted to use two special CA's: Slowing Hard Hit and Self-Heal. However, his AI was broken so he never used these spells. Community Patch 1.60 fixed the Protector AI so he now uses his spells.

Controlling the Protectors

  • As of Ice and Blood, summoned minions can be told to stay close to the player or go to a certain range. They also can be told to seek out individual targets or gang up on a single target opponent.

Splash screen tooltip states: "You can give orders to your familiars and companions with SHIFT + mouse button, they will attack. With # (default) you can specify the radius in which they will attack on their own. With - you can specify if they attack as a group or individually."

  • So: pressing # will change the radius from near, medium to far, back to near, then to medium...
  • Pressing - will toggle between the protectors attacking the same target or each taking their own targets (if the Familiar mod is taken).
  • And.. SHIFT + mouse button will direct the attacks of the protector(s).

Pros and Cons

Pros

  • Decent killing power
  • Can buff the Dragon Mage with damage mitigation
  • If an enemy sneaks up on the player (while talking to an NPC, looking through their stash, etc.), the protector will take them out.

Cons

  • Buff has to be recast if the protector dies.
  • May not be worth the regen penalty for a spellcaster able to hold his own with powerful spells.

Stats Chart

See Also

Gallery

Protector
Protector
The Vigilant Bodyguard
With Familiar Mod
With Protection Mod