Difference between revisions of "Sacred 2:Buff"
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− | |In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equipped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. | + | |In Sacred 2 the term "Buff" refers to a specific type of [[Sacred 2:Combat Arts|Combat Art]] that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equipped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. Some enemies in game have the ability to disable a player's buffs such as the [[Sacred 2:The White Griffin|White Griffin]]'s or a champion [[Sacred 2:Can Christmas Still be Saved|Dark Fairies]] lightening attack. This is typically referred to as a "[[Sacred 2:Debuff|De-Buff]]"(de=deactivate). |
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== Temporary Buffs == | == Temporary Buffs == | ||
− | Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some | + | Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some can be upgraded into Permanent Buffs through [[Sacred 2:Combat Art Modifications|modifications]]. Because they often have long durations, most temporary buffs have a [[Sacred 2:Cooldown|Cooldown]] in addition to their regeneration time. |
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsv.gif [[Sacred 2:Shadow Veil|Shadow Veil]] (Upgradeable) - [[Sacred 2:Astral Lord|Astral Lord]] | http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsv.gif [[Sacred 2:Shadow Veil|Shadow Veil]] (Upgradeable) - [[Sacred 2:Astral Lord|Astral Lord]] | ||
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==Notes== | ==Notes== | ||
+ | |||
[[File:RI-Mini.gif]] [[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]] - [[Sacred 2:Death Warrior|Death Warrior]] | [[File:RI-Mini.gif]] [[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]] - [[Sacred 2:Death Warrior|Death Warrior]] | ||
Ruinous Onslaught can appear like a buff at times. It is designed for use against an enemy target for which it causes the Shadow Warrior to charge into the enemy and do damage or as a quick escape from enemy damage. Since it does not allow concurrent actions Ruinous Onslaught is not strategically a buff. When active the Shadow Warrior can not perform any other action except to run in order to maintain its effect which lasts a very brief time of less than 10 seconds (although while mounted on the [[Sacred 2:Hell Hound|Hellhound]] it has an unlimited duration). It is a great way to temporarily increase the Shadow Warrior's run speed in order to cover more ground. However, as soon as the Shadow Warrior stops moving or bumps into something Ruinous Onslaught will abruptly end it's effects. | Ruinous Onslaught can appear like a buff at times. It is designed for use against an enemy target for which it causes the Shadow Warrior to charge into the enemy and do damage or as a quick escape from enemy damage. Since it does not allow concurrent actions Ruinous Onslaught is not strategically a buff. When active the Shadow Warrior can not perform any other action except to run in order to maintain its effect which lasts a very brief time of less than 10 seconds (although while mounted on the [[Sacred 2:Hell Hound|Hellhound]] it has an unlimited duration). It is a great way to temporarily increase the Shadow Warrior's run speed in order to cover more ground. However, as soon as the Shadow Warrior stops moving or bumps into something Ruinous Onslaught will abruptly end it's effects. | ||
+ | |||
+ | ==[[Sacred 2:Debuff|Removing Buffs]]== | ||
+ | Some examples of things which may remove buffs in the game are: | ||
+ | :- selected traps (Abishai summons them for example) | ||
+ | :- chain ice lightning (some champions and White Griffin) | ||
+ | :- CAs (Combat Arts) of the some characters such as "[[Sacred 2:Archimedes Beam|Archimedes Beam]]" with gold "Annul" modification, [[Sacred 2:The most powerful protective CA in Sacred 2. How "Expulse magic" works|Expulse magic]], Dryad's [[Sacred 2:Black Curse|Black Curse]] with gold "Dispel" modification. | ||
+ | |||
+ | If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily mean that all of buffs will be removed. For each attempt to remove buff (lightning may remove from 1 to 3 buffs, it depends on the level of CA) chance to block\reflect is calculated anew: lightning, successfully passed the test on the block\reflection, can cause damage, but don't remove any buff or only one\two of them. Buff is removed in reverse order from the third buff slot to the first. | ||
+ | |||
+ | Removing buffs by Expulse Magic can not be blocked\reflected, Expulse Magic doesn't save character from removing the buffs by enemy's EM circle. (see more about removing buffs mechanics in [[Sacred_2:The_most_powerful_protective_CA_in_Sacred_2._How_"Expulse_magic"_works|players contributed guides]] section) | ||
+ | |||
+ | ===Regeneration Penalty=== | ||
+ | Buffs use following modifier to descrease their penalty: | ||
+ | {|class="skills" cellspacing="0" style="text-align:center;" | ||
+ | |-class="skillsth" align="center" | ||
+ | |style="width:50px; padding: 5px 10px;"|Stamina||style="padding: 5px 10px;"|Modifier | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|25||1 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|75||0.75 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|125||0.5 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|225||0.33 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|325||0.25 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|425||0.2 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|725||0.125 | ||
+ | |- | ||
+ | |style="width:50px; padding: 5px 10px;"|925||0.1 | ||
+ | |} | ||
+ | For example, you have a total penalty from buffs of 100%, and a regeneration time of the CA is 3 seconds: | ||
+ | :The final regeneration time for the CA = 3 * ( 1 + 1 ) = 6 seconds; | ||
+ | And now let's increase stamina to set modifier in 2 times lower than before: there were 125 points in stamina (modifier 0.5) - will be 325 points (modifier 0.25). Will be the final total regeneration time in 2 times less? | ||
+ | :The regeneration time for the CA = 3 * 0,5 * ( 1 + 1 * 0,5 ) = 1,5 * 1,5 = 2,25 | ||
+ | :6 / 2.25= 2.67 | ||
+ | :This is almost three times less, not two! | ||
+ | '''This suggests that the more buffs character uses (and a greater penalty from buffs they give), the more value of each point in stamina.''' | ||
==See Also== | ==See Also== | ||
+ | * http://www.sacredwiki.org/index.php/File:Debuffed.gif | ||
+ | * [[Sacred_2:HolosBrothers_Guide_to_Buff_Suits,_How_to_achieve_max_buff_benefits_without_the_regen_penalty|How to achieve max buff benefits without the regen penalty]] | ||
* [[Sacred_2:Aspects|Combat Art Aspects]] | * [[Sacred_2:Aspects|Combat Art Aspects]] | ||
* [[Sacred_2:Combat_Art_Modifications|Combat Art Modifications]] | * [[Sacred_2:Combat_Art_Modifications|Combat Art Modifications]] | ||
* [[Sacred 2:All combat arts |All combat arts]] as [[Sacred 2:Item Modifiers|Item Modifier]] | * [[Sacred 2:All combat arts |All combat arts]] as [[Sacred 2:Item Modifiers|Item Modifier]] | ||
* [[Sacred_2:Runes|Runes]] | * [[Sacred_2:Runes|Runes]] |
Latest revision as of 16:22, 24 December 2014
Contents
In Sacred 2 the term "Buff" refers to a specific type of Combat Art that affects the player in a positive manner over a period of time. They are Combat Arts that can be "permanently" active and are indicated in game with the word (BUFF) beside the combat art name. In order to use Buffs they must first be equiped. Left click on a Buff from the Combat Arts window, (Push "E"), and drag it onto the first Buff slot on the interface to the bottom right of the screen. When a Buff is equipped it can be activated by left clicking on it's Buff slot icon. They remain active until switched off. Some enemies in game have the ability to disable a player's buffs such as the White Griffin's or a champion Dark Fairies lightening attack. This is typically referred to as a "De-Buff"(de=deactivate).
|
Buff slots interface
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Permanent Buffs
Each of the character aspects contain 5 Combat Arts and within each aspect one Buff exists in most cases. Exceptions to this rule are; The High Elf's Arrant Pyromancer aspect contains 2 Buffs, the Temple Guardian's Lost Fusion aspect does not contain a Buff and the Seraphim's Revered Technology aspect contains 2 Buffs.
Temporary Buffs
Temporary Buffs are Combat Arts that increase a character's stats and remain active for a specifc amount of time. Some can be upgraded into Permanent Buffs through modifications. Because they often have long durations, most temporary buffs have a Cooldown in addition to their regeneration time.
Notes
Ruinous Onslaught - Death Warrior
Ruinous Onslaught can appear like a buff at times. It is designed for use against an enemy target for which it causes the Shadow Warrior to charge into the enemy and do damage or as a quick escape from enemy damage. Since it does not allow concurrent actions Ruinous Onslaught is not strategically a buff. When active the Shadow Warrior can not perform any other action except to run in order to maintain its effect which lasts a very brief time of less than 10 seconds (although while mounted on the Hellhound it has an unlimited duration). It is a great way to temporarily increase the Shadow Warrior's run speed in order to cover more ground. However, as soon as the Shadow Warrior stops moving or bumps into something Ruinous Onslaught will abruptly end it's effects.
Removing Buffs
Some examples of things which may remove buffs in the game are:
- - selected traps (Abishai summons them for example)
- - chain ice lightning (some champions and White Griffin)
- - CAs (Combat Arts) of the some characters such as "Archimedes Beam" with gold "Annul" modification, Expulse magic, Dryad's Black Curse with gold "Dispel" modification.
If the character has a chance to block\reflect combat arts, then successfully hitting from the chain lightning does not necessarily mean that all of buffs will be removed. For each attempt to remove buff (lightning may remove from 1 to 3 buffs, it depends on the level of CA) chance to block\reflect is calculated anew: lightning, successfully passed the test on the block\reflection, can cause damage, but don't remove any buff or only one\two of them. Buff is removed in reverse order from the third buff slot to the first.
Removing buffs by Expulse Magic can not be blocked\reflected, Expulse Magic doesn't save character from removing the buffs by enemy's EM circle. (see more about removing buffs mechanics in players contributed guides section)
Regeneration Penalty
Buffs use following modifier to descrease their penalty:
Stamina | Modifier |
25 | 1 |
75 | 0.75 |
125 | 0.5 |
225 | 0.33 |
325 | 0.25 |
425 | 0.2 |
725 | 0.125 |
925 | 0.1 |
For example, you have a total penalty from buffs of 100%, and a regeneration time of the CA is 3 seconds:
- The final regeneration time for the CA = 3 * ( 1 + 1 ) = 6 seconds;
And now let's increase stamina to set modifier in 2 times lower than before: there were 125 points in stamina (modifier 0.5) - will be 325 points (modifier 0.25). Will be the final total regeneration time in 2 times less?
- The regeneration time for the CA = 3 * 0,5 * ( 1 + 1 * 0,5 ) = 1,5 * 1,5 = 2,25
- 6 / 2.25= 2.67
- This is almost three times less, not two!
This suggests that the more buffs character uses (and a greater penalty from buffs they give), the more value of each point in stamina.