Difference between revisions of "Sacred 2:Enhanced Perception"
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+ | __NOTOC__ | ||
− | + | === http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif Enhanced Perception === | |
− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif Enhanced Perception=== | ||
Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures. | Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures. | ||
* Detection chance +X% (refer to table below) | * Detection chance +X% (refer to table below) | ||
− | * Regardless of mastery Chance to find valuables will be increased | + | * Regardless of mastery [[Sacred 2:Chance to find valuables|Chance to find valuables]] will be increased |
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
− | + | === [[Sacred 2:Skill Mastery|Mastery]] === | |
− | |||
* Chance to find secret compartments in chests and hiding places. | * Chance to find secret compartments in chests and hiding places. | ||
+ | * Displays the "Chance to Find Valuables" skill bonus (the bonus is given from lvl 1, but not displayed until Mastery in [[Sacred 2:Ice and Blood|Ice and Blood]] the bonus is correctly displayed). | ||
− | |||
− | + | === Properties === | |
− | * This skill will unlock item attributes that require Enhanced Perception skill | + | * This skill will unlock item attributes that require Enhanced Perception skill - like the similar ''Attack Speed (Sword Weapons)''. |
+ | * This skill gives a bonus to Magic Find at all levels, though pre-mastery the bonus is not displayed on the skill tooltip (changed, as of ''Ice & Blood''). | ||
+ | * Despite the skill description it does not actually give a bonus to finding more magical hiding places. | ||
+ | * In Fallen Angel (without ''Ice and Blood'' Expansion), this skill is necessary to target stealthed enemies such as [[Sacred 2:Garema Ghost Warrior|Garema Ghost Warriors]] or a [[Sacred 2:Shadow Warrior|Shadow Warrior]] cloaked with [[Sacred 2:Shadow Veil|Shadow Veil]]. Without Enhanced Perception these "hidden" opponents cannot be directly targeted and must be damaged by other means, such as [[Sacred 2:Area of Effect|Area of Effect]] or Reflection spells. This system was removed in ''Ice and Blood'', and cloaked enemies can be attacked the same as any other. | ||
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+ | === Breakpoints === | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Enhanced Perception full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Enhanced Perception full table]]. | ||
− | |||
The '''Detection Chance bonus''' at a given skill level x is given fairly precisely by the following formulas: | The '''Detection Chance bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
− | * '''80.0'''*(x+1.5)/(x+21.25) Pre-Mastery | + | * '''80.0''' * (x + 1.5) / (x + 21.25) Pre-Mastery |
− | * '''85.6'''*(x-32.9)/(x+19) Mastery | + | * '''85.6''' * (x - 32.9) / (x + 19) Mastery |
The '''Magic Find bonus''' at a given skill level x is given fairly precisely by the following formulas: | The '''Magic Find bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
− | * '''400'''*(x+1.5)/(x+100) Pre-Mastery | + | * '''400''' * (x + 1.5) / (x + 100) Pre-Mastery |
− | * '''600'''*(x-32.5)/(x+66) Mastery | + | * '''600''' * (x - 32.5) / (x + 66) Mastery |
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have | As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have | ||
− | 600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85''' | + | 600 * (75 - 32.5) / (75 + 66) = (600 * 42.5) / 141 = '''180.85''' |
This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | === See Also === | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] | ||
+ | |||
+ | [[Category:Gameplay]] |
Latest revision as of 06:56, 25 August 2019
Enhanced Perception
Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures.
- Detection chance +X% (refer to table below)
- Regardless of mastery Chance to find valuables will be increased
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Detection Chance, +%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |
Find Valuables, +%: | - | - | - | - | - | - | - | - | - | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Mastery
- Chance to find secret compartments in chests and hiding places.
- Displays the "Chance to Find Valuables" skill bonus (the bonus is given from lvl 1, but not displayed until Mastery in Ice and Blood the bonus is correctly displayed).
Properties
- This skill will unlock item attributes that require Enhanced Perception skill - like the similar Attack Speed (Sword Weapons).
- This skill gives a bonus to Magic Find at all levels, though pre-mastery the bonus is not displayed on the skill tooltip (changed, as of Ice & Blood).
- Despite the skill description it does not actually give a bonus to finding more magical hiding places.
- In Fallen Angel (without Ice and Blood Expansion), this skill is necessary to target stealthed enemies such as Garema Ghost Warriors or a Shadow Warrior cloaked with Shadow Veil. Without Enhanced Perception these "hidden" opponents cannot be directly targeted and must be damaged by other means, such as Area of Effect or Reflection spells. This system was removed in Ice and Blood, and cloaked enemies can be attacked the same as any other.
Breakpoints
- The bonuses are increased in steps as shown in the Enhanced Perception full table.
The Detection Chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 80.0 * (x + 1.5) / (x + 21.25) Pre-Mastery
- 85.6 * (x - 32.9) / (x + 19) Mastery
The Magic Find bonus at a given skill level x is given fairly precisely by the following formulas:
- 400 * (x + 1.5) / (x + 100) Pre-Mastery
- 600 * (x - 32.5) / (x + 66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600 * (75 - 32.5) / (75 + 66) = (600 * 42.5) / 141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.