Difference between revisions of "Sacred 2:Warding Energy Lore"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif '''Warding Energy Lore'''=== |
Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]]. | Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]]. | ||
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
− | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== | |
− | |||
* At skill level 75, Shield will regenerate faster (unlocks [[Sacred 2:Shield Regeneration|Shield Regeneration]] bonus). | * At skill level 75, Shield will regenerate faster (unlocks [[Sacred 2:Shield Regeneration|Shield Regeneration]] bonus). | ||
− | + | ===Properties=== | |
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]. | * This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]. | ||
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* This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)). | * This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)). | ||
+ | * Warding Energy Lore does not affect [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] parameter of energy shields, which is only affected by [[Sacred 2:Revered Technology Lore|Revered Technology Lore]](seraphim) and [[Sacred 2:Tactics Lore|Tactics Lore]](temple guardian). | ||
+ | |||
+ | * The Mastery Shield Regeneration bonus is very low, compared to the amount that can be found on some items like [[Sacred 2:Belt Module 144-1|Belt Module 144-1]], [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] or [[Sacred 2:Endijian's Sash|Endijian's Sash]]. It is thus common strategy to leave this skill at 1 point, not master it and only increase it with skill bonuses. | ||
− | + | ===Breakpoints=== | |
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]]. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 16:19, 11 January 2023
Warding Energy Lore
Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.
- Shield energy +X% (refer to table below)
- Damage Absorption +Y
A lot of general information regarding energy shield usage is given in the article Energy Shields.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Shield Energy, +%: | 7,4 | 31,2 | 53,7 | 72,5 | 88,9 | 103 | 115,3 | 126 | 130,1 | 135,6 | 146,3 | 165,8 | 182,8 | 198,1 | 211,6 | 223,8 | 234,8 | 249,3 | 262,1 | 273,3 | 283,2 |
Damage Absorbtion: | 1 | 6 | 10 | 14 | 17 | 20 | 23 | 25 | 26 | 27 | 29 | 33 | 36 | 39 | 42 | 44 | 46 | 49 | 52 | 54 | 56 |
Shield Regeneration, +%: | - | - | - | - | - | - | - | - | - | 11,9 | 12,7 | 14,2 | 15,4 | 16,5 | 17,4 | 18,2 | 19 | 19,9 | 20,7 | 21,4 | 22 |
Mastery
- At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
Properties
- This skill affects Seraphim's Warding Energy and Divine Protection, and Temple Guardian's T-Energy Shroud.
- Unlocks the use of Accumulator Trophy and Mechanical Parts Trophy that grant a significant boost to Shield Regeneration.
- The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
- This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)).
- Warding Energy Lore does not affect Block Warding Energy parameter of energy shields, which is only affected by Revered Technology Lore(seraphim) and Tactics Lore(temple guardian).
- The Mastery Shield Regeneration bonus is very low, compared to the amount that can be found on some items like Belt Module 144-1, Gleaming Chestplate or Endijian's Sash. It is thus common strategy to leave this skill at 1 point, not master it and only increase it with skill bonuses.
Breakpoints
- The bonuses are increased in steps as shown in the Warding Energy Lore full table.
The Shield Energy bonus at a given skill level x is given fairly precisely by the following formulas:
- 300*(x+1.5)/(x+100) Pre-Mastery
- 450*(x-32.5)/(x+66) Mastery
The Shield Regeneration bonus at a given skill level x is given fairly precisely by the following formulas:
- 30.9*(x-32.8)/(x+34.6) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, shield energy bonus value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
450*(75-32.5)/(75+66) = 450*42.5/141 = 135.64
This value compared with the table value is a good example of the precision the formulas offer.