Difference between revisions of "Sacred 2:Combat Trance"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Aspect Regeneration:-23.2% | + | * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]]) |
− | * Block Chance Snare: | + | * [[Sacred 2:Block chance: Root|Block Chance Snare]]: 26.8% + 0.3% per CA level |
− | * Block Chance Stun: | + | * [[Sacred 2:Block chance: Stun|Block Chance Stun]]: 26.8% + 0.3% per CA level |
− | * | + | * Resistance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level |
− | * | + | * Duration: 15.0s + 0.05s per CA level |
− | * Cooldown: | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.9 seconds |
− | |||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Light Footed - Increased snare resistance | + | *'''Light Footed''' - Increased snare resistance. (16.7% + 0.1% per CA level chance to block roots) |
− | *Awareness - Increased stun resistance. (16.7%+0.1% | + | *'''Awareness''' - Increased stun resistance. (16.7% + 0.1% per CA level chance to block stun) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Hardened - Increased resistance against side effects. (20%+0.2% | + | *'''Hardened''' - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects) |
− | *Experienced - Reduces the cooldown of the trance. (down to 40s) | + | *'''Experienced''' - Reduces the cooldown of the trance. (down to 40s) |
|} | |} | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | *Hardened - Increased resistance against side effects. (20%+0.2% | + | *'''Hardened''' - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects) |
− | *Energy Flux - Markedly increased regeneration. (15%+0.3% | + | *'''Energy Flux''' - Markedly increased regeneration. (-15.0% + 0.3% per CA level further reduction to regen time for all aspects) |
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|ZiSbIAgiCkA|400}}|center|'''Combat Trance without Modifications'''}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | * | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | * | + | |
− | * [[Sacred 2:Concentration| | + | * [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. No effect on the Trance. |
− | * [[Sacred 2:Stamina | | + | |
+ | * [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | When engaging bosses cast it on yourself, drink concentration potion and spam Mind Strike with very low regeneration rate (after weakening them with Maelstrom, Dragon strike, Energy Blaze). | + | *When engaging bosses cast it on yourself, drink [[Sacred 2:Concentration Potion|concentration potion]] and spam [[Sacred 2:Mind Strike|Mind Strike]] with very low regeneration rate (after weakening them with [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Dragon Strike|Dragon strike]], [[Sacred 2:Energy Blaze|Energy Blaze]]). |
+ | |||
+ | *Suggested modifications: '''Awareness - Experienced - Hardened'''. This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in [[Sacred 2:Ice and Blood|Ice and Blood]]. | ||
== Combo Recommendations == | == Combo Recommendations == | ||
− | + | * This CA has a long cooldown and the Dragon Mage doesn't have any other temporary buffs that might be paired with Combat Trance, so this Combat Art is probably best left out of a [[Sacred 2:Combo|Combo]], unless placed in one by itself to take advantage of the decreased regen time granted by Combat Discipline. | |
− | |||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Regeneration reduction allows spamming CAs in rapid succession. | * Regeneration reduction allows spamming CAs in rapid succession. | ||
* Protection against stun increases survivability. | * Protection against stun increases survivability. | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
* Short duration / high cooldown. | * Short duration / high cooldown. | ||
*... | *... | ||
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== Stats Chart == | == Stats Chart == | ||
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==See Also== | ==See Also== | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | + | ||
+ | ==Gallery== | ||
+ | {| | ||
+ | |{{S2frame|[[File:Combat Trance Effect.jpg|x200px]]|none}} | ||
+ | |{{S2frame|[[File:Combat Trance Visual 02.jpg|x200px]]|none}} | ||
+ | |{{S2frame|[[File:Combat Trance Mounted.jpg|x200px]]|none}} | ||
+ | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Latest revision as of 22:48, 8 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves casting speed, allows for modification points. No effect on the Trance.
- Mentalism Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- When engaging bosses cast it on yourself, drink concentration potion and spam Mind Strike with very low regeneration rate (after weakening them with Maelstrom, Dragon strike, Energy Blaze).
- Suggested modifications: Awareness - Experienced - Hardened. This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in Ice and Blood.
Combo Recommendations
- This CA has a long cooldown and the Dragon Mage doesn't have any other temporary buffs that might be paired with Combat Trance, so this Combat Art is probably best left out of a Combo, unless placed in one by itself to take advantage of the decreased regen time granted by Combat Discipline.
Pros and Cons
Pros
- Regeneration reduction allows spamming CAs in rapid succession.
- Protection against stun increases survivability.
- ...
Cons
- Short duration / high cooldown.
- ...
- ...
Stats Chart
See Also
Gallery
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