Difference between revisions of "Sacred 2:T-Energy Modules"

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{{Languages}}
 
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== Technical Data ==
 
== Technical Data ==
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<u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 +
 +
<u>'''Set name:'''</u> '''T-Energy Modules'''
  
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Source Warden|Source Warden]]'''
  
Class: '''Temple Guardian'''<br />
+
<u>'''Set Item Names:'''</u>
Set name: '''T-Energy Modules'''
 
 
 
 
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png This set focuses on the Temple Guardian's aspect '''[[Sacred 2:Source Warden|Source Warden]]'''
 
 
 
<u>Set item names:</u>
 
 
* (Helm) [[Sacred 2:Helmet of T-Energy|Helmet of T-Energy]]
 
* (Helm) [[Sacred 2:Helmet of T-Energy|Helmet of T-Energy]]
 
* (Armor) [[Sacred 2:Center Module of T-Energy|Center Module of T-Energy]]
 
* (Armor) [[Sacred 2:Center Module of T-Energy|Center Module of T-Energy]]
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* (Boots) [[Sacred 2:Boots of T-Energy|Boots of T-Energy]]
 
* (Boots) [[Sacred 2:Boots of T-Energy|Boots of T-Energy]]
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Material.png]] 1 Material
 +
* [[Image:Silver.png]] 8 Silver
 +
* [[Image:Gold.png]] 8 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] 1 Material Socket
+
* {{physical}}
* [[Image:Bronze.png]] No Bronze Sockets
 
* [[Image:Silver.png]] 10 Silver Sockets
 
* [[Image:Gold.png]] 1 Gold Socket
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*[[Sacred 2:Source Warden|Aspect: Source Warden]] (Helm, Battery)
== Bonus to Combat Arts ==
+
*[[Sacred 2:Fiery Ember|Fiery Ember]] (Chest)
*[[Sacred 2:Fiery Ember|Fiery Ember]] (Armor)
+
*[[Sacred 2:Untouchable Force|Untouchable Force]] (Shoulders, Belt)
*[[Sacred 2:Untouchable Force|Untouchable Force]] (Shoulders)
 
 
*[[Sacred 2:Primal Mutation|Primal Mutation]] (Arm)
 
*[[Sacred 2:Primal Mutation|Primal Mutation]] (Arm)
*[[Sacred 2:Untouchable Force|Untouchable Force]] (Belt)
 
 
*[[Sacred 2:Icy Evanescence|Icy Evanescence]] (Legs)
 
*[[Sacred 2:Icy Evanescence|Icy Evanescence]] (Legs)
 
*[[Sacred 2:Charged Grid|Charged Grid]] (Boots)
 
*[[Sacred 2:Charged Grid|Charged Grid]] (Boots)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
*[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Armor)
+
*[[Sacred 2:Combat Art Skills|Combat Art Skills]] (Chest)
 
*[[Sacred 2:Source Warden Focus|Source Warden Focus]] (Arm)
 
*[[Sacred 2:Source Warden Focus|Source Warden Focus]] (Arm)
*[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] (Belt)
+
*[[Sacred 2:Source Warden Lore|Source Warden Lore]] (Belt)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Intelligence|Intelligence]] (Helm)
 
*[[Sacred 2:Intelligence|Intelligence]] (Helm)
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Helm)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Helm)
*[[Sacred 2:Aspect: Source Warden|Aspect: Source Warden]] (Helm)
+
*[[Sacred 2:Damage|Damage]] (Shoulders, Arm)
*[[Sacred 2:Damage|Damage]] (Shoulders)
+
*[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Chest)
*[[Sacred 2:Damage|Damage]] (Arm)
+
*[[Sacred 2:Direct Damage|Direct Damage]] (Battery)
*[[Sacred 2:Aspect: Source Warden|Aspect: Source Warden]] (Battery)
+
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Belt)
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
*[[Sacred 2:Defense Value|Defense Value]] (Legs)
+
*[[Sacred 2:Defense Value X%|Defense Value X%]] (Legs)
*[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] (Boots)
+
*[[Sacred 2:Damage over Time|Damage over time: All Types -X%]] (Boots)
 
*[[Sacred 2:Block chance: Root|Block chance: Root]] (Boots)
 
*[[Sacred 2:Block chance: Root|Block chance: Root]] (Boots)
  
== About the set ==
+
== About the Set ==
 +
* T-Energy Modules uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian T-Wolf Set|T-Wolf standard armor]].
 +
 
 +
* This set is specially focused on the Source Warden aspect, giving bonuses to all five combat arts and their regeneration times.  This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.
 +
 
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
  
== The set bonuses ==
 
I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho
 
 
{|cellspacing="0"
 
{|cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
 
+
|class="cellborderth" width="65px"|  Bronze
 +
|class="cellborderth" width="65px"|  Silver
 +
|class="cellborderth" width="65px"|  Gold
 +
|class="cellborderth" width="65px"|  Platinum
 +
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|+All Skills
+
|class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"|  + 13
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|+Aspect: Source Warden
+
|class="cellborderlc" align="left"|[[Sacred 2:Source Warden|Aspect: Source Warden]]
 
|class="cellborder"|  5
 
|class="cellborder"|  5
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"|  + 14
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Regeneration Time: Source Warden
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Source Warden|Source Warden]]
 
|class="cellborder"|  7
 
|class="cellborder"|  7
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"|  - 25.6 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Regeneration Penalty from Buffs  
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]]
|class="cellborder"|  8
+
|class="cellborder"| 8
 +
|class="cellborder"|   
 +
|class="cellborder"|
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| - 23.0 %
 
|}
 
|}
http://www.sacredwiki.org/images/ten1.jpg
+
 
 +
[[File:Tenergy modules set bonus.png]]
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 15 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
<center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/tenergy.gif[/center]
+
<center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/tenergy.gif</center>
 
{{:Sacred 2:Helmet of T-Energy|Helmet of T-Energy}}
 
{{:Sacred 2:Helmet of T-Energy|Helmet of T-Energy}}
 
{{:Sacred 2:Center Module of T-Energy|Center Module of T-Energy}}
 
{{:Sacred 2:Center Module of T-Energy|Center Module of T-Energy}}
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|}
 
|}
  
 
+
[[Category:Sacred 2 Sets|T]][[Category: Sacred 2 Temple Guardian Set|T]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Category:Sacred 2 Sets|T]][[Category:Sacred 2 Temple Guardian Set|T]]
 

Latest revision as of 07:04, 14 January 2017

download-button.png

Technical Data

Class: Temple Guardian

Set name: T-Energy Modules

TG_Asp_03.png This set focuses on the Temple Guardian's aspect: Source Warden

Set Item Names:

Available Sockets:

  • Material.png 1 Material
  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Source Warden aspect, giving bonuses to all five combat arts and their regeneration times. This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
All Skills 3 + 13
Aspect: Source Warden 5 + 14
Regeneration Time: Source Warden 7 - 25.6 %
Regeneration Penalty from Buffs 8 - 23.0 %

Tenergy modules set bonus.png

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

tenergy.gif