Difference between revisions of "Sacred 2:Strength"

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(Move the stats table to a dedicated page (guide).)
 
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{|width="100%"
 
{|width="100%"
|width="50px" valign="top" padding="25px"|http://www.sacredwiki.org/images/Sacred_2/Att/stamina.gif
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|width="50px" valign="top" padding="25px"|[[File:strength.gif]]
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|Increases [[Sacred 2:Attack Value|Attack Value]] as well as basic [[Sacred 2:Damage|damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]].
 
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Strength does NOT affect the damage of [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Daggers|Daggers]], [[Sacred 2:Ranged Weapons|Ranged Weapons]], [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2: Poles|Blunt Polearms]] or [[Sacred 2:Magic Staffs|Magic Staffs]] ([[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]).
Increases [[Sacred 2:Attack Value|Attack Value]] as well as basic damage for [[Sacred 2: Strength Based Weapons| strength based, close range (melee) weapons]] with the exception of [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Daggers|Daggers]], [[Sacred 2:Ranged Weapons|Ranged Weapons]], [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2: Poles|Blunt Polearms]] and [[Sacred 2:Magic Staffs|Magic Staffs]].
 
  
 
'''Attack Value +XX'''
 
'''Attack Value +XX'''
  
 
'''Weapon Damage +XX'''
 
'''Weapon Damage +XX'''
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In the tooltip:
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* Each point in Strength increases the Attack Value by '''0.8'''. The total Attack Value is then rounded down.
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To learn how a character's natural Strength is calculated and see how the different characters compare, see this page: [[Sacred 2:How is a character's natural Strength calculated?|How is a character's natural Strength calculated?]]
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== [[Sacred 2:Strength Based Weapons|Strength Based Weapons]] ==
 
== [[Sacred 2:Strength Based Weapons|Strength Based Weapons]] ==
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== Notes ==
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*The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
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The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
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===See Also===
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*[[Sacred 2:Attributes|Attributes]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]

Latest revision as of 17:17, 23 September 2024


Strength.gif Increases Attack Value as well as basic damage for Strength-Based, Close Combat (melee) weapons.

Strength does NOT affect the damage of Dexterity Based Weapons such as Daggers, Ranged Weapons, Short Swords, Blunt Polearms or Magic Staffs (Intelligence Based Weapons).

Attack Value +XX

Weapon Damage +XX


In the tooltip:

  • Each point in Strength increases the Attack Value by 0.8. The total Attack Value is then rounded down.


To learn how a character's natural Strength is calculated and see how the different characters compare, see this page: How is a character's natural Strength calculated?


Strength Based Weapons

Skill Lore Weapon Type Dryad High Elf Inquisitor Seraphim Shadow Warrior Temple Guardian Dragon Mage
Hafted Weapons
Axes Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Axes X X X X Check.png X X
Clubs Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Hammers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Hammers X X X X Check.png X X
Pole Arms
Halberds Check.png Check.png Check.png Check.png Check.png X Check.png
Javelins Check.png Check.png Check.png Check.png Check.png X Check.png
Sword Weapons
Bastard Swords Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Sabers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Swords Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Lightsabers icon13.gif Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Swords X X Check.png Check.png Check.png X Check.png

icon13.gif Note

  • The Community Patch changes Lightsabers' base attribute to Willpower, making them the only willpower-based weapons in the game. This is not properly displayed within the Willpower's tooltip on the skills page, as (the "Weapon Damage +[number]" string does not appear).


  • The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.


See Also